Ezekiel's basic attacks create a link between his target and himself for 6 seconds, damaging enemy units that pass through it for 20/30/40/50/60/80 (+25% ap) damage. Cumulonimbus can only be active on 3 enemies at a time. If the target is further than 700 range from Ezekiel, the link will be broken.
COST: 70 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Active: After 1 second channeling, Ezekiel compresses a great mass of air in a 225 range diameter that damages enemies on hit.
Enemies affected by cumulonimbus are dragged towards the impact point but take half damage. The ability removes cumulonimbus on the enemies on hit.
Active: Ezekiel throws his axe dealing damage to the first enemy it hits. Once Ezekiel has thrown his axe he cannot cast the spell again until he gets it back. To get it back, he can go pick it up, walk away at a range of 700 or die.
Enemies affected by cumulonimbus that are hit by the axe are slow down by 40% for 3 seconds. Being hit by the axe also remove cumulonimbus.
Damage: 80 / 145 / 210 / 275 / 340 (+ 40% AD)
COST: 180 mana
Active: After channeling for 3 seconds, Ezekiel summons a powerful hurricane dealing damage to every enemy champion on the map except in a 500 radius circle around him.
Enemies affected by cumulonimbus take 80/120/160 less damage. This spell also removes cumulonimbus on enemies hit by the hurricane.
Magic damage: 240 / 370 / 500 (+ 50% AP)
This is Ezekiel's first draft, I hope you like
my champion, if you have some suggestions for me
(like if he is too strong or not strong enough)