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2 Champions=1 Unit- Custom Champion

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INTRODUCTION

Hello everyone, I'm here to introduce a custom champion, Pisces the Legends of the Deep Sea. Ok, Pisces is composed of 2 champions named Pisc and Sces(not a cool name), but together they are one as a unit. How? Pisces has no mana, so let's make the mana bar a secondary health bar. Thematically similar to Kindred, but I want it to feel like your'e really controlling 2 champions(I hope I got this). Pisces recieves single damage against AoE abilities(meaning if one receives damage from an AoE, the other won't be affected), and when one is affected by a CC, both will be affected(like stun and silence). When against Pisces, you can prioritize your target(either Pisc or Sces), ONLY on targeting spells and basic attacks, how? Let's say the 1st health bar is for Pisc, the other is for Sces, so if you targeted Pisc for an AA, his health bar will go down, leaving Sces' health bar untouched.


In short, each champion has a single hitbox, so does Pisces, but inside it, 2 smaller hitbox(es) divide it.


Appearance

Yes you're right, Pisces are two fishes(pure fishes not mermaids, etc). Pisc is the male, and Sces is the female. Pisc is white with blue markings, while Seces is black with yellow markings . Both of them look like 2 fighting fishes swimming together. And lastly, Pisc uses water, while Sces uses electricity.


Custom Champion

1 Growth 18 1 Growth 18
Health 261.17 (+42) Attack damage 51.9 (+2.85)
Health regen. 6.70 (+0.75) Attack speed 0.632(+2.38%)
Mana Armor 19.55(+3.5)
Mana regen.   (+0) Magic resist. 30
Attack range 530 Mov. speed N/A



[Pisces the Legends of the Deep Sea] is a custom champion of ArtMaster7.

Pair of Pisces
ArtMaster7 Pop

1st Innate: Regularly, Pisc attacks the target enemy. If Sces attacks(either through basic attack or ability), she electrocutes the target, dealing 5 - 56 (based on level) (+ 13% AP) bonus magic damage and Stun icon stuns the enemy if the attack is an ability. The bonus magic damage and Stun icon stun duration is tripled against liquefied enemies.

Half of One
ArtMaster7 Pisces4

2nd Innate: If either one of Pisc or Sces takes lethal damage, it becomes dormant for 60 seconds and the other gains 50% increased base health regeneration. Also, their abilities are modified.

  • Aqua Bullet:: If Sces takes lethal damage, Aqua Bullet becomes the active ability, removing the ability condition.
  • Wandering Danger:: If one takes lethal damage, the axis becomes stationary and is tangent to the casting location.
  • Force of Pisces:: If one takes lethal damage, only one wave will be unleashed and base cooldown is reduced by 50%.
  • Twin Territories:: If one takes lethal damage, Twin Territories becomes a dash instead, but resets the cooldown of other abilities to 0 upon activation.


Electric Cripple
RANGE: 800
COOLDOWN: 5
ArtMaster7 Electric2

Active: Sces strikes a small area with electricity, dealing magic damage to enemies hit and Stun icon stuns them for 0.25 second.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 50% AP)
Aqua Bullet
RANGE: 925
COOLDOWN: 5
ArtMaster7 Bullet2

Passive: Periodically, Pisc prepares an Aqua Bullet, making his next basic attack to become a long-range skillshot.

  • Magic Damage: 50 / 95 / 140 / 185 / 230 (+ 65% AP)

Upon activation, Pisc fires the Aqua Bullet in a line, dealing magic damage to the 1st enemy hit, slowing it by 30% for 1 second and liquefies it for 2 seconds.

  • Static Cooldown: 12 / 11.5 / 11 / 10.5 /10


Wandering Danger
COOLDOWN: 21 / 19 / 17 / 15 / 13
ArtMaster7 Wander2

1st Active: Target either Pisc or Sces to choose a wanderer.

  • Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 35% AP)

2nd Active: The wanderer travels a fixed 400-radius axis tangent to its partner, and stops upon hitting a terrain or when the ability is reactivated during the travel. The wanderer is immune to crowd control and deals magic damage to enemies it encounters, and either liquefies them for 1 second if it's Pisc or electrocutes them for 0.35 second if its Sces. The partner can attack and move freely during Wandering Danger.

When the wanderer stops traveling, the partner rushes to it for them to unify.

Ability Details


Force of Pisces
RANGE: 650
COOLDOWN: 8
ArtMaster7 Wave3

Active: 2 consecutive waves are unleashed in quick succession in a 120*-cone. The 1st wave is unleashed by Pisc, dealing magic damage and liquefies the enemies in the area for 1 second, while the 2nd wave is unleashed by Sces, dealing the same magic damage and electrocutes the enemies in the area for 0.2 second.

  • Magic Damage: 65 / 85 / 105 / 125 / 145 (+ 30% AP)


Ability Details
Twin Territories
RANGE: 300
ArtMaster7 Ss

1st Active: Pisc moves towards the target location, while Sces moves opposite to it. Both of them will be rooted in their location and each gain a 350-unit attack-range. Also, while in place, their abilities are modified.

  • Aqua Bullet:: No longer becomes a skillshot when prepared.
  • Wandering Danger:: The wanderer's axis centers the partner, and radius is increased to 600 units.
  • Force of Pisces:: Sces mirrors Pisc, instead of unleashing the wave after the 1st.

  • Cooldown: 10 / 9 /8

2nd Active: Target to choose either Pisc or Sces. The chosen champion rushes to the other for them to unify and end the ability.

Any crowd control ability that will knock either Pisc or Sces away from its location ends the ability, rendering the partner to rush towards it for them to unify.


Ability Details


If you have questions, missing texts, and unexplained items, just put it below the comment section. THANK YOU SO MUCH.

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