Edymia – the Malevolent Enchantress
Secondary Bar ManaAuthorArtMaster7Latest RevisionTBA
Role(s) | |
Mage, Fighter |
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Hi, this is my new invention :) Feel free to tell me if she needs to be nerfed or buffed. Edymia, the Malevolent Enchantress is a very unique custom champion. With her different debuffs, bonuses and ability effects, she is highly playable in any role. I chose Mage as her primary role, but she can go AD, supp or even tank, depending on what a player wants her to be in game. This is what makes her very unique not just because she has different abilities. Lets see what you think of her abilities :)
Abilities[]
Further Info[]
- Soul Manifestation is a loose and gain-type of ability. That is to loose an ability and gain bonus AD, or to loose bonus AD and to gain an ability. The 25 seconds cooldown was given for her to make full use of the ability's passive in a battle, especially if her role is AD. While the 5 seconds reduced cooldown was given for her to be able to often use the ability's active, especially if her role is AP. Also since with Malefic Spell, it silences an enemy, a long cooldown must be given.
- Cursed Lighting is Edymia's best AoE ability. This ability deals sufficient damage even against an enemy tank. And with Malefic Spell, this ability could be used against fleeing enemies.
- Ward of Mischief is an like an improved version of ward and deals damage. With its requirement, she will be forced to buy Sweeping Lens, and this could be advantageous since she has like a Sweeping Lens and a Warding Trinket.
- Reformed Malignancy is situation and role dependent, since it could be in a form of fear, stun or magicpen. Making it strategy-based ability.