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Malevis the Void Disruptor

ArtMaster7 December 12, 2015 User blog:ArtMaster7

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Champion Insight

Malevis is a a mage who uses force to break, jumble and put chaos on the battle field. Malevis specializes in using disables, giving her great control over battle during team-fights when left alive. Malevis' abilities deal low-damage, but her innate compensates to it when utilized very well.

Custom Champion

1 Growth 18 1 Growth 18
Health 475(+73) Attack damage 51(+3.1)
Health regen. 5.27(+0.65) Attack speed 0.662(+1.88%)
Mana 395(+50) Armor 20(+3.8)
Mana regen. 9.0(+0.7) Magic resist. 30
Attack range 600 (Range) Mov. speed N/A




[Malevis the Void Disruptor] is a custom champion of ArtMaster7.


Abilities


Force after Force
ArtMaster7 Force2

Innate: If the ability cast hits the enemy unit within 1.75 seconds after the 1st, 10 - 265 (based on level) (+ 35% AP) bonus magic damage will be dealt. Successive hits of abilities to the enemy after that, increases the damage dealt by 10%. Damage amplification resets after the enemy stops receiving magic damage from Malevis' abilities for 4 seconds.




Force Wave
RANGE: 800
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 2
ArtMaster7 Force3

Active: Malevis distorts the force at the target 250-radius area, creating a shockwave after a 0.5 second delay. Enemy units hit receive magic damage.

  • Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 25% AP)

Casting this ability within 4 seconds after the 1st will Slow icon slow the enemies hit by 60% that decays over 1.5 seconds, but the cooldown becomes 10 seconds.


Ability Details




Twin Forces
RANGE: 725
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 13
ArtMaster7 Force5

Active: Malevis conjures 2 parallel forces that will collide after a 1 second delay at the target location. Enemy units hit by the forces receive magic damage. When the forces collide, enemy units hit in a small area trigger Force after Force.

  • Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 50% AP)



Ability Details



Immovable Space
RANGE: 650
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 2
ArtMaster7 Force1

Active: Malevis sets a force field at the target 125-radius area that builds up after 1.75 seconds. The force field is not visible to enemy champions and will persist for up to 10 seconds or until it activates.

  • Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 35% AP)


  • Recharge Time: 25 / 24 / 23 / 22 / 21

When an enemy champion steps on it, the force field will activate, damaging and Stun icon stunning enemy units caught in the area for 1.25 seconds.

Passive: Malevis stores a charge of Immovable Space periodically, up to 2 charges can be stored.


Ability Details




Gravity Ball
RANGE: 575
COST: 100 / 125 / 150 mana
COOLDOWN: 100 / 80 / 60
ArtMaster7 Force4

First Active: Malevis conjures a gravity ball on the target area, fusing with an enemy unit who touches it(prioritizes champion upon spawning). The ball persists on the enemy for 3 seconds or until this ability is reactivated.

  • Moving Distance: 300 / 350 /400


  • Magic Damage: 50 / 150 / 250(+ 60% AP)

Second Active: Moves the enemy unit towards the target location, dealing magic damage to enemy units hit.

Only the second active can trigger Force after Force, and can only be activated if the ball is fused to an enemy.




Remarks

If there's something I missed or problems on the text, please let me know. Feel free to criticize her or ask some questions. Thank you for visiting.

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