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Silya the Faerie Queen

ArtMaster7 January 30, 2015 User blog:ArtMaster7

This champ is inspire by Lulu(Faerie Theme) and Azir(Abilities).

Custom Champion

1 Growth 18 1 Growth 18
Health 505.72 (+75) Attack damage 45.9 (+3.85)
Health regen. 5.42 (+0.55) Attack speed 0.630(+3.38%)
Mana 381.8 (+65) Armor 20(+3.5)
Mana regen. 6(+0.7) Magic resist. 30
Attack range 450 (Ranged) Mov. speed N/A

[Silya the Faerie Queen] is a custom champion of ArtMaster7.



Innate: The Faerie Guard, Silya's companion, stores 1 Faerie Essence(maximum of 5) everytime a Fae Spirit or Faerie Guard hits an enemy champion through Silya's abilities. At maximum, the stored Faerie Essences are converted to a spell shield that blocks the next enemy ability.

Royal Command
RANGE: 800
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Power Chord

First Active: Targets one Fae Spirit or Faerie Guard by default for 5 seconds. If a Fae Spirit is targeted, it becomes invulnerable and disabled. If the Faerie Guard is targeted, Reinforcement is disabled.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 50% AP)

Second Active: Commands the chosen Fae Spirit or Faerie Guard to fly towards the target location, damaging all enemies it passes through and silences enemy champions hit for 1.5 seconds.

Ability Details

Fae Spirit
Pix, Faerie Companion

Active: Summons a Fae Spirit and guards the area where it is summoned until Silya moves too far away from it. If an enemy champion is within the spirit's range, it becomes aggressive and will attack. Fae Spirits are only vulnerable within its range(except for turrets) and will die if attacked twice by an enemy champion or once by a tower.

There can only be 5 Fae Spirits present on the field. If multiple spirits attack the same target, each spirit after the first deals 25% damage.

  • Attack Speed: 0.650

Ability Details

Faerie Dance

Active: Commands all Fae Spirits to dance around Silya in a circle. If there are no present Fae Spirits on the field, the command will be executed by the Faerie Guard instead. While active, all Fae Spirits or the Faerie Guard cannot be used for Royal Command. Enemies that come in contact with the faeries receive magic damage.

A Fae Spirit's axis of revolution is prior to its distance from Silya upon activation, while the Faerie Guard revolves in a fixed 800 units around Silya.

  • Revolution Speed: 1500

Ability Details

Fragrance Storm
RANGE: 1200
COST: 100 / 140 / 180 mana
COOLDOWN: 120 / 100 / 80

Active: Silya spreads magical pheromones in a 60* cone, dealing magic damage and causes the enemies to ignore(unable to target) Silya for 2 seconds.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)
Ability Details

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