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Elan, the Agile Cadette

Atmey August 4, 2012 User blog:Atmey

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1 Growth 18 1 Growth 18
Health 420(+83) Attack damage 55 (+3.2)
Health regen. 4.5 (+0.6) Attack speed 0.642 (+3.5%)
Mana 185(+22) Armor 15 (+3.2)
Mana regen. 6.0 (+0.45) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Abilities

Patch Unknown
Ability.jpg
Calm Decisions
(Innate): When Elan is not in a fight for 5 seconds, she gains 5/10/15% CDR and 4/8/12 Mana regen.


Ability Description Leveling up
Ability.jpg
Sustained Blow
(Active): Elan enhances her next auto attack so that it deals bonus damage based on the target's current health and heals Elan for 20% of the damage dealt (including AA damage)(stacks with lifesteal).
  • Cost: 35 mana

Cooldown: 7 / 6 / 5 / 4 / 3 seconds

Magic Damage: 30 / 35 / 40 / 45 / 50 (+0.5 AP)

Bonus damage based on current health: 2 / 4 / 6 / 8 / 10 %

Ability.jpg
Swift Run
(Passive): Elan gains bonus movement speed.

(Active): Elan gains even more movement speed and health regen for 5 seconds.

  • Cost: 80 mana
  • Cooldown: 15 seconds

Movement speed: 10 / 15 / 20 / 25 / 30

Active movement speed: 12 / 14 / 16 / 18 / 20 %

Health regen: 20 / 35 / 50 / 65 / 80 (+4% of max health)per 5 seconds

Ability.jpg
Spring Trap
(Active): Elan sets a trap that becomes armed after 2 seconds and lasts for 4 minutes, if an enemy champion walks on the trap he gets knocked up, the trap is visible to enemy champions in 400 radius. When the trap springs it gives vision in its area for 3 seconds.
  • Cast range: 1000
  • Trigger range: 135

Cost: 40 / 50 / 60 / 70 / 80 mana

Cooldown: 35 / 30 / 25 / 20 / 15 seconds

Magic Damage: 80 / 115 / 150 / 185 / 220 (+0.6 per bonus AD) (+0.6 AP)

Ability.jpg
Trap Hole
(Active): Elan channels for 2 seconds while setting up an invisible large trap that ensnares multiple enemy champions for 2.5 seconds, the trap lasts for 4 minutes. Max of 3 trap holes can be set on the map.
  • Cost: 100 mana
  • Cast range: 200
  • Vision range: 450
  • Trigger range 250
  • Damage and Snare AoE 650

Cooldown: 90 / 70 / 50 seconds

Magic Damage: 200 / 350 / 500 (+1.2 per bonus AD)(+0.8 AP)

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