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User blog:Atmey/Elemental Spellsword

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Elemental Spellsword

Atmey May 29, 2014 User blog:Atmey
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A



Abilities

Stone and Wind Elements
ChampionSquare

Each time you land an attack or ability you gain a wind stack, each time you take damage, you gain a stone stack for 8 seconds. Max of 5 stacks each, when you reach max stacks increase their effectiveness by 50%.


Wind stack: 2/3/4 MS and AS. (levels 1/8/16)

Stone Stacks: 1/3/5 Armor and MR


Ice Swipe
RANGE: 300
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

Active: Swipe in a half circle in the direction of the cursor (Similar to Yasou's Q and Darious' Q), slow enemies hit by 20% for 0.75 seconds.
AA reduce the cooldown of this ability by 1 second.

  • Physical Damage: 20 / 30 / 40 / 50 / 60
  • AD scaling: 80 / 90 / 100 / 110 / 120 % total AD


Inner Elements
ChampionSquare

Passive: Reduce the cooldown of Ice Swipe, passively gain AS, increase max stacks of Fire and Chaos.

  • Ice Swipe Cooldown reduce: 2 / 3 / 4 / 5 / 6
  • Attack Speed: 5 / 10 / 15 / 20 / 25
  • Extra Stacks: 1 / 2 / 3 / 4 / 5


Fire and Chaos Element
COST: no cost
COOLDOWN: 0.5 second
ChampionSquare

Toggle: Auto attacks and abilities apply a stack of currently active element, fire element deal damage over 4 seconds, chaos element explodes after 4 seconds dealing true damage.
Base max stacks = 3

  • Magic damage per stack per second: 4 / 6 / 8 / 10 / 12 + (+ 5% AP)
  • True damage per stack: 10 / 14 / 18 / 22 / 26 + (+ 8% AP) + (+ 8% Bonus AD)


Vacuum Slash
RANGE: 1400
COST: 100 mana
COOLDOWN: 100 / 80 / 60
ChampionSquare

Active: Pulls an enemy champion to the user, also pulls all the enemies in between and deal half damage to them. Apply 3 stacks of current element of all who are effected.



Gains a bonus depending on current element, Chaos increase pull distance by 150, Fire: increase total damage by 30%.

Distance pulled 350.

  • Physical Damage: 125 / 175 / 225 (+ 80% Bonus AD)



Notes

  • Made his W have half his strength so he won't be to clear jungle very fast or snowball out of control early, but his late game is above average.
  • Don't forget to check ability details for my comments on each ability.
  • Not making weird names anymore, what I am focusing on is the kit rather than lore or character.

Changes

  • Published 29-May-2014

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