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Evil Taric

Atmey April 21, 2013 User blog:Atmey

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1 Growth 18 1 Growth 18
Health 410(+86) Attack damage 56 (+3.6)
Health regen. 5.3 (+0.8) Attack speed 0.632 (+1.8%)
mana 240 (+51) Armor 15.5 (+3.3)
  Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Abilities

Mirror Gem
ChampionSquare

Taric heals himself 30% of what his allies would've healed themselves using his abilities. (Including Taric's own lifesteal and spellvamp)



Blood Imbue
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 seconds
ChampionSquare

Active: Buff an allied unit causing it's next 5 attacks to restore health and have extra lifesteal.

  • Health Restored per hit: 10 / 15 / 20 / 25 / 30 (+ 20% AP)
  • Extra Lifesteal: 9 / 12 / 15 / 18 / 20 %
  • Duration: 4 seconds


Mind Shatter
RANGE: 200
COST: 50 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10 seconds
ChampionSquare

Passive: Taric's auto attack will stun targets suffering any debuffs, can't be applied to the same target in 6 seconds. Active: Deal magic damage in short range, stunned targets take true damage instead.

  • Magic/True Damage: 40 / 80 / 120 / 160 / 200 (+ 55% AP)
  • Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds


Flash Dazzle
RANGE: 625
COST: 70 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

Active: Deal Magic Damage in a cone in front of you, any units facing Taric are blinded. If Taric hits an enemy champion he gains bonus movement speed for 2.5 seconds.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+ 65% AP)
  • Blind Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
  • Movement Speed: 10 / 15 / 20 / 25 / 30 %


Feast
RANGE: 550
COST: 80 mana
COOLDOWN: 70 / 55 / 40
ChampionSquare

Passive: Gives allies in range extra lifesteal and spellvamp. Active: Greatly slows a target for a duration, allies in range heal for 15% of any healed damage for the duration. The buff presists even if the target dies or gets our of range.

  • Lifesteal and Spellvamp amount: 5 / 10 / 15 %
  • Slow Duration: 2.5 / 3.5 / 4.5 seconds
  • Slow Amount: 35 / 45 / 55 %
  • Buff Duration: 8 seconds


Notes

Combo E, if blinded run and stun, W.
Q decent offensive sustain.
He lost his range stun, got tons of lifesteal and spellvamp heals. With his passive he can build Tanky as his health will be restored the longer they fight.
Can build WotA and Stark's effectivly.

Edits

  • 21/4/2013
    • Release
  • 22/4/2013
    • Limit Q to 5 attacks, slight buff to base.

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