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Gankplank fan remake

Atmey March 9, 2014 User blog:Atmey
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A


Grog Soaked Blade
Grog Soaked Blade

Gangplank's basic attacks apply a poison debuff that can stack up to 4 times. Each stack deals has additional effect.

Single Stack: Deal 4+2*level + (10% of AP) magic damage per second for 5 seconds.
Two Stacks: 15% attack speed slow for 4 seconds.
Three Stacks: 20% movement speed slow for 3 seconds.
Four Stacks: Target deals 20% less damage for 2 seconds.

Five Stacks: Deal 8+4*level + (20% of AP) magic damage per second for 2 seconds. (In addition of first stack damage)

Ability Details
Is an on hit modifier.

Additional Information:

Perma slow is still here, but removal of instant slow, plus great dueling potential.

RANGE: 625
COST: 50 / 55 / 60 / 65 / 70 mana

Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. This ability can critically strike and applies on-hit effects, including his passive.

  • Physical Damage: 20 / 40 / 60 / 80 / 100
  • AD scalling: 90 / 95 / 100 / 105 / 110 % total AD
Ability Details
Parrrley is a single targeted ability.

Additional Information:

Still unsure of a crit over 100% is good thing to do, but Jayce got it, so why not GP? lower base damage and increase cooldown a bit.

Remove Scurvy
COST: 65 mana
COOLDOWN: 22 / 21 / 20 / 19 / 18
Remove Scurvy

Active: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself.

  • Heal: 80 / 150 / 220 / 290 / 360 (+ 100% AP)
Ability Details
Remove Scurvy is a self-target ability.

Additional Information:

No change

RANGE: 600
COST: no cost
Raise Morale

Active: Gangplank builds up movement speed over 2 seconds, then lose it gradually after 5 seconds over 2 seconds (2-3-2, 7 seconds total), with allied champions within range receiving half that amount. Once during the duration if Gankplank kills a minion/monster or attacks a champion he gains bonus gold.

  • Movement Speed Bonus: 16 / 18 / 20 / 22 / 24%
  • Kill bonus gold: 10 / 12 / 14 / 16 / 20
  • Champion hit bonus gold: 1 / 2 / 3 / 4 / 5 (+1 gold for each 6 farm the enemy has)
Ability Details
When activated, Plunder is a point blank area of effect ability.

Additional Information:

Moved money gaining from Q to here and buffed it accoringly, also no mana cost so it is more spammable. No casting animation.

Cannon Barrage
RANGE: Global
COST: 100 mana
COOLDOWN: 120 / 115 / 110
Cannon Barrage

Active: Gangplank signals his ship to fire a cannonball barrage (9 waves) upon a target 700-radius area after 1 second delay, granting vision of the area and slowing enemies inside it by 25%.

3 bigger waves each consists of 3 smaller waves, it is basically a reverse Naut's E with a controlled random location as a safe zone that is also indicated to the enemy team.

  • Magic Damage Per Wave: 75 / 120 / 165 (+ 20% AP)
Ability Details
Cannon Barrage is a global ground targeted area of effect ability.

Additional Information:

Rework, feels like the same ult but with less random elements, the outer wave will land first so it is riskier to hit escaping champions with the edge of the AoE and giving them the safe zone counter play. Also solves the RNG problems, numbers might feel too much, but I think it is fair given it's built-in weakness.

Visual aid: gpult01.jpg


  • Boosted his AD per level to compensate the removal or his E passive.
  • Click show details to show my comments for each section.

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