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1 Growth 18 1 Growth 18
Health 495 (+81) Attack damage (+0)
Health regen. 4.25 (+0.75) Attack speed 0.651 (+2.75%)
mana 215 (+40) Armor 16.5 (+3.3)
  Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A


Abilities

Grog Soaked Blade

Grog-Soaked Blade

Gangplank's basic attacks apply a poison debuff that can stack up to 4 times. Each stack deals has additional effect.


Single Stack: Deal 4+2*level + (10% of AP) magic damage per second for 5 seconds.
Two Stacks: 15% attack speed slow for 4 seconds.
Three Stacks: 20% movement speed slow for 3 seconds.
Four Stacks: Target deals 20% less damage for 2 seconds.

Five Stacks: Deal 8+4*level + (20% of AP) magic damage per second for 2 seconds. (In addition of first stack damage)

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Parrrley

Parrrley

Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. This ability can critically strike and applies on-hit effects, including his passive.

  • Physical Damage: 20 / 40 / 60 / 80 / 100
  • AD scalling: 90 / 95 / 100 / 105 / 110 % total AD

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Remove Scurvy

Remove Scurvy

Active: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself.

  • Heal: 80 / 150 / 220 / 290 / 360 (+ 100% AP)

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Plunder

Raise Morale

Active: Gangplank builds up movement speed over 2 seconds, then lose it gradually after 5 seconds over 2 seconds (2-3-2, 7 seconds total), with allied champions within range receiving half that amount. Once during the duration if Gankplank kills a minion/monster or attacks a champion he gains bonus gold.

  • Movement Speed Bonus: 16 / 18 / 20 / 22 / 24%
  • Kill bonus gold: 10 / 12 / 14 / 16 / 20
  • Champion hit bonus gold: 1 / 2 / 3 / 4 / 5 (+1 gold for each 6 farm the enemy has)

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Cannon Barrage

Cannon Barrage

Active: Gangplank signals his ship to fire a cannonball barrage (9 waves) upon a target 700-radius area after 1 second delay, granting vision of the area and slowing enemies inside it by 25%.



3 bigger waves each consists of 3 smaller waves, it is basically a reverse Naut's E with a controlled random location as a safe zone that is also indicated to the enemy team.

  • Magic Damage Per Wave: 75 / 120 / 165 (+ 20% AP)

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Notes

  • Boosted his AD per level to compensate the removal or his E passive.
  • Click show details to show my comments for each section.
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