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1 Growth 18 1 Growth 18
Health 435(+86) Attack damage (+0)
Health regen. 7.8 (+1.3) Attack speed 0.641 (+2.1%)
health - Armor 10.5 (+3.4)
  Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Abilities[]

Power Mugger

[[File:P .png|64px|link=]]

Koddos steals 25% of Health Regen and 6% of Armor and Magic Resist from all enemy champions he dealt damage to in the past 3 seconds.

Info
  • No additional details.

Oppression

ChampionSquare

Active: Koddos despises teamwork and support, he deals magic damage to a single target and slowing them, the slow wears off gradually over 1 second, if the target have more assists than kills he deals bonus magic damage.

  • Slow amount: 35%

  • Magic Damage: 90 / 120 / 150 / 180 / 210 (+ 65% AP)
  • Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 15% AP)


Rotten Wave

[[File:W .png|64px|link=]]

Active: Koddos throws a wave that deals magic damage to enemies and gives bonus Health Regen to himnself and his allies (minions included), they are both become afflicted with rotten wave for 10 seconds, any unit that dies while afflicted causes an explosion at it's death location dealing magic damage.

Only the first explosion deals full damage, subsequent explostion deal 30% damage.

  • Explosion AoE Radius: 350
  • Wave width: 185

  • Magic Damage: 75 / 110 / 145 / 190 / 235 (+ 55% AP)
  • Explosion Magic Damage: 10 / 20 / 30 / 40 / 50 (+ 15% AP)
  • Health Regen: 5 / 10 / 15 / 20 / 25 per 5

Info
  • No additional details.

Fury Swipe

[[File:E .png|64px|link=]]

Active: Koddos swings his sword in a cone infront of him dealing magic damage, if he strikes an enemy champion he gains bonus movement speed, auto attacks reduce the cooldown of this ability by 0.5 seconds.

  • Movement speen Duration: 2.5 seconds

  • Magic Damage: 45 / 60 / 75 / 90 / 105 (+ 35% AP)
  • Movement Speed: 8 / 10 / 12 / 14 / 16 %

Info
  • No additional details.

Doom

ChampionSquare

Active: Silencing an enemy champion for 3.5 seconds and applying a mark of Doom on the target, the target takes magic damage over the duration and bonus true damage of his missing health. The duration increases when an enemy champion dies, and decreases when an ally dies.

  • Bonus True Damage per second: 1.25% of missing Health
  • Second increase or decrease per champion death: 2 seconds

  • Duration: 15 / 17.5 / 20 seconds
  • Magic Damage per second: 10 / 12.5 / 15 (+ 7.5% AP)


Notes[]

Very similar to Morde, the ult is similar too but closer to Doom (from dota2) which I think was the inpiration of Morde. He is less of an assassin compared to other melee mages (Fizz, Diana, Elise). With low CD on E he is a capable AP jungler as well.
Play style very similar to Morde, potential AP bruiser with good AoE damage with lesser power of CC, nuking capabilities slightly less, but the ult would be insane with Liandry, would make it feel a sure, but delayed, death, closer to original Doom from the FF series rather dota2's Doom.

Edits[]

  • 15-SEP-2013
    • Release
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