Mona uses Faith as her resource, she can have up to 1000 Faith. When an enemy champion is slain anywhere in the map she gains 20 Faith, when an ally is slain she loses 50 Faith, Mona doesn't lose faith when she dies. Mona passively regenerates faith by a rate of 1/1.5/2/2.5 per second. She starts with 0 Faith.
Mona gains Ability Power equals to 15% of her current Faith. Each champion that was target or in range of one of her abilities gains or loses health regen for 5 seconds equal to 8% of her Ability Power.
Test of Faith
COST: 15 Faith
COOLDOWN: 16 / 14 / 12 / 10 / 8 seconds
Active: Mona throws an energy wave that deals Magic Damage and silencing the enemy it hit.
Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
Silence Duration:1 second
COST: 20 % of Faith
Active: After landing Test of Faith Mona can activate Q again to dash toward the target dealing heavy Magic Damage and snaring them. The damage dealt scales on current Faith (before skill cost).
She deals 30% of the damage to herself (after damage calculation)(can't kill herself).
Active: Mona cuts herself to use her blood to heal allies, the target is healed over a 5 seconds duration and gains bonus Attack Damage, Ability Power and Attack Speed.
When cast on self, the health cost is removed but the Faith cost is doubled.
Manaless Supports, doubles as AP Solo and Jungle, she uses her health and Faith as resources, her Q is similar to Lee's, W is sustain heal good for jungling too, E is like a weaker Morde's E. She has good lane sustain and decent Faith generating, and global presence. She is not bad at dealing damage either, but it costs her a great deal of her Faith which gives her free AP.
When built support she should focus on tankiness, health regen and CDR, should build AP otherwise. She has decent single target CC, and counter measures to multi target CCs and possible help escape a gank from another lane.