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Netherblade Kassadin

Atmey June 22, 2012 User blog:Atmey
1 Growth 18 1 Growth 18
Health 440(+80) Attack damage 52.3 (+3.9)
Health regen. 7.5 (+0.7) Attack speed 0.640 (+3.2%)
Mana manaless Armor 18 (+3.5)
Mana regen. manaless Magic resist. 30 (+1.25)
Attack range 150 Mov. speed N/A

Abilities

Patch Unknown
Void Stone.png
Void Stone
(Innate): Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed for 4 seconds. This bonus attack speed stacks indefinitely, with the duration refreshing each time Kassadin takes magic damage.


Ability Description Leveling up
Ability.jpg
Null Slash
(Active): Kassadin's next auto attack deals additional magic damage,silences and slows the target.
  • Cost: 20 health
  • Slow amount: 15%
  • Slow duration: 3 seconds

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Extra Magic Damage: 30 / 45 / 60 / 75 / 90 (+0.4 per ability power)

Silence Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds

Nether Blade.png
Nether Blade
(Toggle): Kassadin's normal attacks become charged and deal bonus magic damage depending on his target's ability power.
  • Cost: 5 health

Extra Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)(+0.3 per ability power from the target)

Ability.jpg
Nether Pulse
(Active): Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Kassadin can use Force Pulse to deal magic damage and reduce magic resist to a single target or consume the charges to restore health (self select).
  • Range: 700
  • Cooldown: 5 seconds
  • Debuff duration: 3 seconds
  • Minimum Charges to activate the ability: 4
  • Maximum Charges: 10

Magic Damage: 60 / 90 / 120 / 140 / 160 (+0.4 per ability power)

Extra Magic Damage per stack: 10 / 15 / 20 / 25 / 30 (+0.08 per ability power)

Magic Resist reduction: 10 / 15 / 20 / 25 / 30

Heal Amount: 50 / 65 / 80 / 95 / 110 (+0.2 per ability power)

Extra Heal per stack: 5 / 8 / 11 / 14 / 17 (+0.04 per ability power)

Riftwalk.png
Riftwalk
(Active): Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost more health and will deal additional damage. The cost and damage increase can stack up to 5 times.
  • Initial Cost: 60 health
  • Additional Cost per stack: 30 health
  • Range: 800
  • Radius of AoE Damage: 150

Cooldown: 7 / 6 / 5 seconds

Base Magic Damage: 80 / 110 / 130 (+0.5 per ability power)

Additional Magic Damage per stack: 40 / 60 / 80 (+0.06 per ability power)

Note

  • Kassadin can't use and ability if he does not have enough health, W will automatically deactivate.

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