Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Although late in its time due to the graudual fall and nerfs of the Summoner Spell: Heal (SS: Heal), barrier is still moderately outclassed by SS: Heal due to its ability to keep the effective HP obtained as well as giving a 1second movement speed buff (+ one other teammate), heal said teammate, and nearly grants as much effective survivability as SS: Barrier - barrier being around 27~30% more shielding than the heal.
Problems with barrier= the short protection time - 2seconds, and no persistent effect afterwards (ex: heal keeps you healed). -Solution: Barrier at the right time/ counter: wait for barrier to end.
Problems with heal = countered by grivious wounds. Less effective health(more if inlcuding teammate).
Proposal: Since the only thing …
Read more >
People may see this item as a "Gimmick" item, which means it is only bought for fun or when the person just so has enough money to buy it. Rarely it is used in competitive play. What I would like to introduce is a way to make it more viable while incorporate it with a never used algorithim to add stats, along with removing the very unessasary Hp Regen on this item.
Ravenous Hydra: Builds from-
- Tiamat: 2200G (525G)
- 55 ad
- Same Unique Passive+ Active
Builds from- Pickaxe, 2x LongSword
- Life Scepter
New Ravenous Hydra stats: 3500G (500G)
- 65 AD
- 12% Lifesteal
- Same Passives and Actives.
- ADDITIONAL NEW PASSIVES-
- 12% of the player's TOTAL CS is added as AD (Like 200 CS would have an extra 24 AD)
- 2% of the player's TOTAL CS is added as LIFESTEAL.
Read more >