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11 Edits since joining this wiki
April 10, 2013
0 Discussion posts
  • Attheendoftheday

    Although late in its time due to the graudual fall and nerfs of the Summoner Spell: Heal (SS: Heal), barrier is still moderately outclassed by SS: Heal due to its ability to keep the effective HP obtained as well as giving a 1second movement speed buff (+ one other teammate), heal said teammate, and nearly grants as much effective survivability as SS: Barrier - barrier being around 27~30% more shielding than the heal.

    Problems with barrier= the short protection time - 2seconds, and no persistent effect afterwards (ex: heal keeps you healed). -Solution: Barrier at the right time/ counter: wait for barrier to end.

    Problems with heal = countered by grivious wounds. Less effective health(more if inlcuding teammate).

    Proposal: Since the only thing …

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  • Attheendoftheday

    People may see this item as a "Gimmick" item, which means it is only bought for fun or when the person just so has enough money to buy it. Rarely it is used in competitive play. What I would like to introduce is a way to make it more viable while incorporate it with a never used algorithim to add stats, along with removing the very unessasary Hp Regen on this item.

    Ravenous Hydra:  Builds from-

    • Tiamat: 2200G (525G)
    • 55 ad
    • ​Same Unique Passive+ Active

    Builds from- Pickaxe, 2x LongSword

    • Life Scepter

    New Ravenous Hydra stats:      3500G (500G)

    • 65 AD
    • 12% Lifesteal
    • Same Passives and Actives.
    1. ​12% of the player's TOTAL CS is added as AD (Like 200 CS would have an extra 24 AD)
    2. 2% of the player's TOTAL CS is added as LIFESTEAL.

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