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Kochi, the earth maiden

1 Growth 18 1 Growth 18
Health 418 (+82) Attack damage 52.3 (+3.9)
Health regen. 6.9 (+0.6) Attack speed 0.64 (+3.15%)
Mana 200 (+50) Armor 15 (+3.7)
Mana regen. 6.9 (+0.6) Magic resist. 30 (+1.25)
Attack range 125 (Meele) Mov. speed N/A

Kochi, the earth maiden is a custom template champion in League of Legends.


Divine Arts

After activating a basic ability Kochi can under certain conditions perform an enhanched basic attack that deals 21 + (3 × Kochi's level) + (25% AP) additional Magic damage and a bonus effect. Kochi gains 3 gold each time she succesfully execute this attack.

Sun Seal
RANGE: 1000
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: Kochi throws three burning amulets in a 20° cone dealing magic damage to the first enemy hit and reveals them for 3 sec. Enemies can only be hit by one of the amulets each cast. Divine Arts bonus: Kochi's next basic attack against a revealed champion will become a jump with a range of 625.

  • Magic damage: 60 / 105 / 150 / 195 / 240 (+ 50% AP)

Water Spirits
COST: 80 mana

Active: Kochi surrounds herself with water spirits for 4 seconds, dealing magic damage per second to all enemies within its reach. Divine Arts bonus: Kochi can perform an enhanced basic attack against an enemy that have taken damage at least twice by Water Spirits, stunning the target for 1 second.

  • Magic damage per second: 22 / 34 / 46 / 58 / 70 (+ 25% AP)
  • Max Magic damage: 88 / 136 / 184 / 232 / 280 (+ 100% AP)
  • Radius: 375

 Earthen Shield
RANGE: 750
COST: 60 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10

Active: Kochi places a shield around target friendly champion for up to 5 seconds, absorbing incoming damage. Divine Arts bonus: Next basic attack against an enemy who have dealt damage to the sheild will have 500 bonus range (625 total and count as a ranged attack) and slow the target's movement speed by 50% and attack speed for the half amount for 2 seconds.

  • Sheild Strength: 80 / 110 / 140 / 170 / 200 (+ 50% AP)

Yumi Judgement
RANGE: 1000
COST: 100 mana
COOLDOWN: 100 / 80 / 60

Active: Kochi draws her Yumi bow and a light indicating the knockback of the chosen target appaers, after a 0.75 seconds delay Kochi fires an arrow at the target unit, dealing magic damage and knocking the target back 800 units. If the target is knocked into a wall, the target is stunned for 1.5 seconds.

  • Magic Damage: 150 / 275 / 400 (+ 100% AP)

Theoretical Item Build

Summoner's Rift
Starting Doran's Ring item Health Potion item2
Essential Sorcerer's Shoes item Lich Bane item Athene's Unholy Grail item
Offensive Rabadon's Deathcap item Liandry's Torment item Void Staff item
Defensive Zhonya's Hourglass item Rylai's Crystal Scepter item Abyssal Scepter item
Consumables Health Potion item Mana Potion item Sight Ward item Elixir of Brilliance item


A maiden from a shrine just outside Ionia, who serves the earth spirits native to the shrine. She's very friendly, especially when she's drunk, which is far to often according to herself.

She decided to join the league when she found out that her friend Sully_Mercaurum[1] participated, her training in martial arts progressed slow wich resulted in a little later arrival.


My third champion concept, this one shouldn't be to complicated to understand (if so, I will be happy to explain). She is one of many champion concept that I have been working on lately, but she is the sole one to actually leave the workbench and be published, I chose to complete her because she was the least "vanilla" of the ideas I had first and she can fit in many roles (and I absolutely love that).

Passive: A passive that is very varied but should help her for any of her possible roles Mid/Support/Top/Jungler(?), I'm not sure if she really need the gold bonus but I felt that she needed a little more reward due to her not very powerful abilities.

Q: A gapcloser/clearing ability thats easy to hit with unless your opponent is hiding behind minions.

W: Standard area damage with a stun. Additonal info/Nonsence: If you wonder why it's water spirits and not earth spirits (as the lore might suggest), it's because earth spirits are pacific unlike the water spirits whom she became good friends one time she was very drunk.

E: Supportive sheild, I really felt she needed more tankiness if she's playd mid, buying an early Lich Bane item.png Lich Bane should help out the missing of a third basic damaging spell.

R: Vayne/Poppy style but a lot more effective. You can almost remove an enemy champion from a teamfight, use it as a finnisher, initiate in a gank or disengage from a gank. Be careful though, it's delayed and very predictive due to the appaering light. If you ever read Inu Yasha you might think of what Kikyô does to Inu Yasha in the very first chapter of the manga.

Based on this link: http://leagueoflegends.wikia.com/wiki/Special:CreateBlogPage?preload=User_blog:Mineko_Charat_Lucky/Behold,_a_Sandwich (Thanks yet again Mineko Charat Lucky)

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