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Markus, the Force Knight

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1 Growth 18 1 Growth 18
Health 425 (+88) Attack damage 54.3 (+3.1)
Health regen. 7.5 (+0.72) Attack speed 0.678 (+3.3%)
Mana 200 (+40) Armor 16 (+3.3)
Mana regen. 6 (+0.66) Magic resist. 30 (+1.25)
Attack range 125 (Meele) Mov. speed N/A

Markus, the Force Knight is a custom champion in League of Legends.

Abilities

Focus Barrier
ChampionSquare

Attacking a unit gives Markus a stacking sheild for 3 seconds. Each basic attack gives the sheild 7 + (1 × Markus' level) + (10% AP) points and refreshes the duration. If the sheild's strength reaches over 100 it decays by 5% each second.


Tommahawk Throw
RANGE: 1000
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10
ChampionSquare

Active: Markus throws his Tommahawk to a target location, which then returns to him. Enemies in its path take physical damage, with 20% reduced damage to each subsequent target. Each enemy can be damaged only twice. Basic attack reduces the cooldown by 1 second.

  • Physical damage: 20 / 60 / 100 / 140 / 180 (+ 100% AD) (+ 50% AP)
  • Maximum Physical Damage (Single target): 36 / 108 / 180 / 252 / 324 (+ 180% AD) (+ 90% AP)
  • Minimum Physical Damage: 8 / 24 / 40 / 56 / 72 (+ 40% AD) (+ 20% AP)


Circling Chakrams
RANGE: 250
COST: 75 mana
COOLDOWN: 12
ChampionSquare

Active: Markus uses his telekinetic powers to spin a couple of chakrams around him for 3 seconds, enemies inside the area take physical damage and have their armor reduced by a stacking amount every 0.6 seconds they remain in the area. Armor reduction debuff lasts 4 seconds.

  • Physical damage: 14 / 23 / 32 / 41 / 50 (+ 20% AD)
  • Maximum Physical damage: 70 / 115 / 160 / 205 / 250 (+ 100% AD)
  • Armor Reduction: 2 / 3 / 4 / 5 / 6
  • Max Reduction: 10 / 15 / 20 / 25 / 30


Assault
COST: 50 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Active: For 4 seconds Markus movement speed is increased. His next attack will deal additional physical damage and stunning the target for 1.25 second.

  • Movement Speed: 18 / 21 / 24 / 27 / 30%
  • Bonus Physical Damage: 30 / 35 / 40 / 45 / 50% AD


Force Pull
RANGE: 625
COST: 100 mana
COOLDOWN: 100 / 80 / 60
ChampionSquare

Active: Markus pulls in all enemies in a cone front of him, dealing magic damage and slowing them for 2 seconds.

  • Slow: 30% / 40% / 50%
  • Magic Damage: 200 / 300 / 400 (+ 100% AP)


Theoretical Item Build

Summoner's Rift
Starting Hunter's Machete item Health Potion item5
Essential Ninja Tabi item Spirit of the Elder Lizard item The Black Cleaver item
Offensive Blade of the Ruined King item Zephyr item Guinsoo's Rageblade item
Defensive Frozen Heart item Sunfire Cape item Iceborn Gauntlet item Thornmail item
Consumables Health Potion item Mana Potion item Sight Ward item

Lore

Will be added later once I worked up a nice (or really depressing) story.

"Hate leads to suffering"
Markus' mentor

Comments

Name: I wanted to call him "the Telekinisis Knight" but it sounded weird so I simply used another term that might make you think about Star Wars. Telecinetic powers. Moving Objects. the "Force". You get the idea.

Passive: The ability giving him great potential for jungeling and dueling. I suppose this will be the big deal in the feedback comments...

Q: Yep it's basically Sivir's Boomerang Blade, I just wanted a long range harass/clear/finnisher ability.

W: Based of Corki's Gatling Gun except that it hits more like Shyvannas Burnout, gives great dueling/jungeling potential.

E: Your most reliable CC, also resets auto attack timer, good for chasing and disengage.

R: Darius Apprehend with magic damage and slow, Initiate or simply just "get over here I want to kill you".

My first champion concept. I wanted to make a simple concept with not too many gimmicks and with a potentional of different builds. Feel free to comment and give constructive feedback. I will also add icons once I make/find some suitable images and figure out how to upload and link them...

Special Thanks

Mineko Charat Lucky[1] for the Sandwich[2]

George Lucas

and of course 1mb4 Ctrl + C and Ctrl + V

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