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1 Growth 18 1 Growth 18
Health 425 (+88) Attack damage (+0)
Health regen. 7.5 (+0.72) Attack speed 0.678 (+3.3%)
Mana 200 (+40) Armor 16 (+3.3)
Mana regen. 6 (+0.66) Magic resist. 30 (+1.25)
Attack range 125 (Meele) Mov. speed N/A

Markus, the Force Knight is a custom champion in League of Legends.

Abilities

Focus Barrier

ChampionSquare

Attacking a unit gives Markus a stacking sheild for 3 seconds. Each basic attack gives the sheild 7 + (1 × Markus' level) + (10% AP) points and refreshes the duration. If the sheild's strength reaches over 100 it decays by 5% each second.

Info
  • No additional details.

Tommahawk Throw

ChampionSquare

Active: Markus throws his Tommahawk to a target location, which then returns to him. Enemies in its path take physical damage, with 20% reduced damage to each subsequent target. Each enemy can be damaged only twice. Basic attack reduces the cooldown by 1 second.

  • Physical damage: 20 / 60 / 100 / 140 / 180 (+ 100% AD) (+ 50% AP)
  • Maximum Physical Damage (Single target): 36 / 108 / 180 / 252 / 324 (+ 180% AD) (+ 90% AP)
  • Minimum Physical Damage: 8 / 24 / 40 / 56 / 72 (+ 40% AD) (+ 20% AP)

Info
  • No additional details.

Circling Chakrams

ChampionSquare

Active: Markus uses his telekinetic powers to spin a couple of chakrams around him for 3 seconds, enemies inside the area take physical damage and have their armor reduced by a stacking amount every 0.6 seconds they remain in the area. Armor reduction debuff lasts 4 seconds.

  • Physical damage: 14 / 23 / 32 / 41 / 50 (+ 20% AD)
  • Maximum Physical damage: 70 / 115 / 160 / 205 / 250 (+ 100% AD)
  • Armor Reduction: 2 / 3 / 4 / 5 / 6
  • Max Reduction: 10 / 15 / 20 / 25 / 30

Info
  • No additional details.

Assault

ChampionSquare

Active: For 4 seconds Markus movement speed is increased. His next attack will deal additional physical damage and stunning the target for 1.25 second.

  • Movement Speed: 18 / 21 / 24 / 27 / 30%
  • Bonus Physical Damage: 30 / 35 / 40 / 45 / 50% AD

Info
  • No additional details.

Force Pull

ChampionSquare

Active: Markus pulls in all enemies in a cone front of him, dealing magic damage and slowing them for 2 seconds.

  • Slow: 30% / 40% / 50%
  • Magic Damage: 200 / 300 / 400 (+ 100% AP)

Info
  • No additional details.

Theoretical Item Build

Placeholder

Lore

Will be added later once I worked up a nice (or really depressing) story.

"Hate leads to suffering"
Markus' mentor
Separator


Comments

Name: I wanted to call him "the Telekinisis Knight" but it sounded weird so I simply used another term that might make you think about Star Wars. Telecinetic powers. Moving Objects. the "Force". You get the idea.

Passive: The ability giving him great potential for jungeling and dueling. I suppose this will be the big deal in the feedback comments...

Q: Yep it's basically Sivir's Boomerang Blade, I just wanted a long range harass/clear/finnisher ability.

W: Based of Corki's Gatling Gun except that it hits more like Shyvannas Burnout, gives great dueling/jungeling potential.

E: Your most reliable CC, also resets auto attack timer, good for chasing and disengage.

R: Darius Apprehend with magic damage and slow, Initiate or simply just "get over here I want to kill you".

My first champion concept. I wanted to make a simple concept with not too many gimmicks and with a potentional of different builds. Feel free to comment and give constructive feedback. I will also add icons once I make/find some suitable images and figure out how to upload and link them...

Special Thanks

Mineko Charat Lucky[1] for the Sandwich[2]

George Lucas

and of course 1mb4 Ctrl + C and Ctrl + V

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