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Sully Mercaurum, the Master Alchemist

1 Growth 18 1 Growth 18
Health 385 (+75) Attack damage 47 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+4%)
Mana 256 (+48) Armor 9.1 (+3.7)
Mana regen. 6.5 (+0.55) Magic resist. 30 (+0)
Attack range 600 (Ranged) Mov. speed N/A

Sully Mercaurum, the Master Alchemist is a custom template champion in League of Legends.



Basic attacks affects targets with Refining for 2 seconds. Enemies affected by Refining rewards 3 extra gold when killed, even if it was the last hit applying Refining.

Napalm shot
RANGE: 1050
COST: 75 mana

Active: Fires an arrow from her bow that explodes upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion plus reducing the Armor and Magic Resist for 4 seconds.

  • Magic damage: 50 / 85 / 120 / 155 / 190 (+ 100% bonus AD) (+ 60% AP)
  • Armor and Magic Resist Reduction: 5 / 10 / 15 / 20 / 25

Grease Slick
RANGE: 900
COST: 70 / 75 / 80 / 85 / 90 mana

Active: Sully creates a pool of grease on the ground in a target 160-radius area. The grease lasts 4 seconds, causing all enemies who touch it to be slowed as long as they are in the grease and for 2 second once they are out of it. Additionally, if a Napalm shot exploded in the area of the grease, enemies take magic damage each second additional to the slow.

  • Slow: 30% / 35% / 40% / 45% / 50%
  • Magic damage per second: 20 / 31 / 42 / 53 / 64 (+ 20% AP)
  • Radius: 160

 Boost Hypo
RANGE: 600
COST: 80 / 90 / 100 / 110 / 120 mana

Active: Injects a hypo in target allied champion, healing them and increasing their attack speed over 5 seconds. Doubleclick for self cast.

  • Heal over time: 80 / 135 / 190 / 245 / 300 (+ 50% AP)
  • Attack Speed: 25% / 35% / 45% / 55% / 65%

RANGE: 750
COST: 100 mana

Active: Throws a special concoction at her target, silencing it for 1 second. Snares the enemy and dealing magic damage when the silence expire.

  • Snare Duration: 1 / 1.5 / 2
  • Magic damage: 150 / 250 / 350 (+ 100% AP)

Theoretical Item Build

Summoner's Rift
Starting Boots of Speed item Health Potion item2 Sight Ward item
Essential Boots of Swiftness item Infinity Edge item Avarice Blade item
Offensive Statikk Shiv item The Bloodthirster item Zephyr item Zeke's Herald item
Defensive Spirit Visage item Locket of the Iron Solari item Guardian Angel item
Consumables Health Potion item Mana Potion item Elixir of Fortitude item Vision Ward item


She was running a Drugstore in Ionia before joining the League. It didn't go with much profit but that didn't seem to bother her at all. At her free time she spends time in her labratory trying to make new concoctions or improve her old recepies, not stopping until perfection.

According to herself, she joined the league in order to come over her coffé-addiction.

(more will be added...)

"Many women are jealous over my golden hair, personally I think it's a bit too... heavy..."
Sully Mercaurum


Name: Mercaurum is simply from the element's Mercury and Gold, and Sully were just randomly picked because I couldn't call her Mercaurum by first name. She is enlisted with her full name, because it felt wrong to not do so.

Passive: I felt like I had to have a bonus gold feature, as a carry I wanted her to have something like Ashe E passive, but that would be useless for a support, so I made the feature of a debuff, increasing the bounty for a while. Remember it's only basic attack applying Refining, and killing the target with a basic attack rewards the extra gold even if target didn't have refinery in the first place.

Q: A little mixture of Jayce(Mercury Cannon) and Kog'Maw Q , compare the stats before commenting OP.

W: Like singed W but has a combo with her Q. The DoT last's as long as the slow does.

E: Supportive Heal/AS steroid, unlike Nidalee the heal is over time.

R: A little unique CC, first a silence, then a Snare. With tenacity the Snare and damage triggers earlier since the silence ends earlier.

I wanted to make an alchemist support at first, but as I spawned alchemy abiltities it seemed like a lot of possebilities for a carry role, so I decided to make a carry alchemist instead, as I kept scribbling I suddenly though: "why not both?". And so, here's my second champion concept, enjoy.

Special Thanks

Mineko Charat Lucky[1] for the champion concept template[2]

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