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Gardevoir, The Embrace Pokemon (REWORKED)

Aznkidd December 31, 2013 User blog:Aznkidd

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Gardevoir, The Embrace Pokemon

Attribute : Mage

Range : 600 (Ranged)

== Abilities ==
Safeguard
COOLDOWN: 200 (Static Cooldown)
ChampionSquare

When Gardevoir gets below 20% health, she will remove all disables currently affecting her and also reduces the duration of incoming disables by 50% for 2 seconds.



Psychic
RANGE: 950
COST: 80 / 85 / 90 / 95 / 100
mana
COOLDOWN: 16
ChampionSquare

Active: Gardevoir creates a powerful telekinetic force that deals magic damage to a enemy champion and also reducing their magic resist for 3 seconds. In addition if Gardevoir uses this ability on an asleep enemy, than it will wake them up but also stunning them for 1.5 seconds.

  • Magic damage: 100 / 125 / 150 / 175 / 200 (+ 100% AP)
  • Magic Resist Debuff: 20 / 25 / 30 / 35 / 40


Calm Mind
COST: 50 / 55 / 60 / 65 / 70
mana
COOLDOWN: 12
ChampionSquare

Passive: Gardevoir passively is granted bonus armor and magic resist. (This passive is lost while this abiliy is on cooldown.)

  • Bonus Armor and Magic Resist: 10 / 15 / 20 / 25 / 30
  • Sheild Strength: 50 / 100 / 150 / 200 / 250 (+ 60% AP)

Active:  Gardevoir focuses her mind, sheilding herself for 3 seconds and also doubling the armor and magic resist for the duration.



Hypnosis
RANGE: 975
COST: 85
mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Active: Gardevoir hypnotises an enemy champion that causes them to fall asleep. (Asleep champions cannnot move or use any abilities but if they get damaged by any source they will wake up.)

  • Asleep Duration: 2 / 2.25 / 2.5 / 2.75 / 3 second(s).


Dream Eater
RANGE: 950
COST: 100
mana
COOLDOWN: 120 / 110 / 100
ChampionSquare

Active:Gardevoir drains the dreams of an asleep enemy champion by channeling for 1.5 seconds while dealing magic damage and also healing herself for the duration. In addition, she can only use this spell on an asleep enemy without waking them up but by refreshing the duration of the asleep.

  • Total Magic damage: 200 / 275 / 350 (+ 80% AP)


  • Amount of Healing: 50%


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