Every 20 seconds, Kaz next basic will be ranged (600) and deals bonus physical damage equal to 50/75/100/125% of his total attack damage.
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Kaz's basic attacks generates 1 charge, each charges increases his attack speed by 5% (Total attack speed 25%) and also increases the range of this ability by 100 (Total range 500). Once Kaz has 1-5 charges, he will throw daggers in a cone in front of him depending how many charges he has and also slowing all enemies hit for 1.5 seconds.
Total Maximum damage: 50 / 100 / 150 / 200 / 250 (+ 125% AD)
Slow Percent: 10 / 15 / 20 / 25 / 30%
COOLDOWN: 20 / 19 / 18 / 17 / 16
Passive: Kaz is granted bonus movement speed while out of combat.
Movement speed bonus: 15 / 30 / 45 / 60 / 75
Invisble Duration: 6 / 7 / 8 / 9 / 10
Active: Kaz turns himself invisible after a 1 sec delay. In addition his next basic attack will dash through his target.
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Kaz enchants his next basic attack to hit 3 times and deals his normal attack damage and also bonus physical damage with each strike. (First strike only applies on hit affect.) If Kaz has his passive up, he will only strike 2 times but both strikes are ranged; first strike applies on hit affects and the bonus passive damage; second strike will only do 50% of the passive damage.
Total Physical damage to one target: 60 / 90 / 120 / 150 / 180 (+ 75% AD)
Total Physical damage to one target w/ passive: 40 / 60 / 80 / 100 / 120 (+ 50% AD)
COST: 1 Coil
Active: Kaz sends chain in target direction that does physical damage to all enemies hit and it it hits an enemy champion it will chain them for 3 more seconds while slowing them by 15% for the duration and also if it doesn't hit anything it will stay there for 1 more second. In addition Kaz can activate this ability again to pull him self towards the location that the chain stopped.