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Twilt, The Twilight Sorcerer

Aznkidd January 31, 2014 User blog:Aznkidd

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== Abilities ==
Twilight Orbs
ChampionSquare

When an enemy champion dies they will drop a Twilight Orb that grants 850 vision range to his allies and himself for 2 minutes. In addition enemies can destroy these orbs by attacking them 6/7/8 times, but when they destory the orbs they will take (+ 50% AP) magic damage.



Twilight Ball
RANGE: 950
COST: 60 / 70 / 80 / 90 / 100
mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Twilt creates a ball of light that travels forwards and deals magic damage to all units it passes through. In addition, Twilt can activate this ability again to detonate the ball to blind all enemies in an area for 1 second.

  • Magic damage: 80 / 110 / 140 / 170 / 200 (+ 60% AP)


Sunlight's Rise
RANGE: 750
COST: 75
mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Active: Twilt summons a Twilight Orb at target location that deals magic damage to enemies while granting his allies a sheild for 2 seconds when they come near it.

  • Magic damage: 70 / 90 / 110 / 130 / 150 (+ 45% AP)
  • Sheild Stregth: 50 / 75 / 100 / 125 / 150 (+ 45% AP)


Twilight's End
RANGE: 475
COST: 55 / 70 / 85 / 100 / 115
mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Active: Twilt slams his staff on the ground and deals magic damage to all enemies around him and also knocking them back. In addition if he uses this ability within a 800 range of a Twilight Orb then the shockwave will also be around the orb but this also causes the orb to shatter and also healing allies around it.

  • Magic damage: 50 / 70 / 90 / 110 / 130 (+ 35% AP)


  • Maximum Magic Damage: 100 / 140 / 180 / 220 / 260 (+ 70% AP)


  • Heal: 50 / 70 / 90 / 110 / 130 (+ 40% AP)


Light of the Horizon
RANGE: 1000
COST: 150
mana
COOLDOWN: 90
ChampionSquare

Active: Twilt Reveals an area with light for 5 seconds that deals magic damage to enemies on it every 0.5 second while healing all allies on it every 0.5 second.

  • Magic damage: 25 / 30 / 35 (+ 5% AP)
  • Heal: 25 / 50 / 75 (+ 5% AP)


  • Total Magic damage: 250 / 300 / 350 (+ 50% AP)


  • Total healing: 250 / 300 / 350 (+ 50% AP)


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