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Zeke, The Battle Mage

Aznkidd December 30, 2013 User blog:Aznkidd

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Zeke, The Battle Mage

Attributes : Mage,Fighter

Range : 175 (Melee) - 250 (Melee)

== Abilities ==
The Finisher
COOLDOWN: 120
ChampionSquare

When Zeke gets an enemy champion health down to 5/6/7/8%, he will enchant his next basic attack range to 250 to that target and also instantly killing them.



Single/Double/Triple/Quadra/Penta Blow(s)
COST: 50
mana
COOLDOWN: 3
ChampionSquare

Active: Zeke enchants his next basic atack to deal bonus magic damage to his target per strike and dealing between 50 (+ 25% AP) - 250 (+ 125% AP) Magic Damage depending on how many strikes he lands.

  • Bonus Magic damage per strike: 50 (+ 25% AP)
  • Total Strikes: 1 / 2 / 3 / 4 / 5


Dark Barrior
COST: 60
mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Passive: Zeke passively is granted bonus attack speed.

  • Sheild Strength: 50 / 100 / 150 / 200 / 250 (+ 50% AP)


  • Passive Bonus Attack Speed: 10 / 15 / 20 / 25 / 30%

Active: Zeke puts a dark barrior on himself, sheilding himself and the bonus attack speed passive is doubled.



Dark Chains
RANGE: 1000
COST: 80 / 85 / 90 / 95 / 100
mana
COOLDOWN: 24 / 23 / 22 / 21 / 20
ChampionSquare

Active: Zeke summons a dark chain towards target direction that deals magic damage and pulls enemies 400 units towards him.

  • Magic damage: 50 / 80 / 110 / 140 / 170 (+ 45% AP)


Summon: Reaper
RANGE: 750
COST: 100
mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Active: Zeke summons apon a Reaper at target location that deals magic damage around it and knocking back all units around it. The Reaper remains on the field for up 45 seconds and Zeke can control it. The Reaper's basic attacks deals (+ 50% AP) of his total Ability Power. When the Reaper attacks an enemy champion, it will knock them up AIRBORN for 1 second and deals (+ 100% AP) of his total Ability Power with that attack, this effect cannot occur on the same champion more then ever 10 seconds. ( The Reaper has 1500/2000/2500 HEALTH and grants 75 GOLD on kill.)

  • Summon Magic damage: 150 / 250 / 350 (+ 75% AP)
  • Knockback Distance: 250 / 300 / 350 Units.


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