So, at the moment I am a little LoL deprived due to certain conditions that are preventing me from playing. Anyway, here is an idea that kept me entertained for quite a while. This champion has the ability to shift between different forms by attuning to each individual element. All of her skills are the same, but depending on the season the champion is attuned to the skill's effects change.

Here is a brief summary of the different season's effects:

Spring - Health regeneration and lifesteal effects for skills

Summer - Most powerful in terms of damage due to initial impact and burn

Autumn - More utility type spells, they're fun and situational

Winter - the CC type with spells that emphasize on prevents or hinders movement in some way.

Semee, the Weather Tuner


A yordle recently graduated from the Yordle Academy accepted the professorship of the famous institute in the hopes of discovering ways to perfectly and accurately predict the weather. It was during one fateful trip back to Bandle City, her hometown, that she found herself in trouble. A freak weather tornado, unpredicted or accounted for by Semee tossed her and her fellow yordles into the air and they fell somewhere in the middle of the Shurima Desert. They walked for days and not many of her fellow yordles made it. After some days in the desert, Semee started hearing voices in her head; an sympathetic one, a angry one, a jolly one and a sorrowful one. Semee called out to these voices and asked who they were, there was no response. Her fellow yordles were concerned that she had a mental breakdown so they took a rest in a nearby cave. It happened during a dream that night, she witnessed four great essences communing in a spectral room. No one knows what happened that night, but when she woke up she was never the same. Four symbols had magically appeared on her body, each one representing a different element or seasons as Semee said. As Semee tried to explain it to her fellow doctorates, none would believe her. They thought she had gone mad from the heat from the desert as it was unscientific and unjustifiable. Semee grew angry and unwittingly called upon the Spirit of Winter to freeze them in an instant. In despair she tried to unfreeze them, but was unable to.

With her new powers she got back to Piltover in order to find answers. Sadly, neither book nor professor had the answer. Eventually Semee was fired from her position due to her obsession with finding a cure and her ridiculous story of meeting with the seasons and gaining their powers. She even gained the ability to predict the weather, in fact some have blamed her for causing the weather. Disheartened, Semee then set out for the League of Legends hoping that someone powerful there would know how to cure her fellow yordles… this was her last hope.


Season's Blessing

After every spell used by Semee (not counting her ultimate, Attune), she regains 5% of her maximum mana
Ability Description Levelling Up
Climate Bolt

The champion calls upon the powers of the seasons and fires it. 120 mana

Spring tuning: Throws vines that drain the first enemy it hits and drains health for 3 seconds or as long as they stay within range of her. The health drained is distributed between nearby allied champions.

Summer tuning: Flames fly towards the target direction and deal damage to the first one it hits.

Autumn tuning: Leaves fly towards the target direction and push him all units away from the champion.

Winter tuning: A bolt of pure cold is thrown towards the target direction and after it hits it's first enemy it explodes freezing nearby enemies on the spot for one second.

Cooldown: 9 seconds

Health drained: 30 / 50 / 70 / 90 / 110 (+0.25 per ability power)

Magic Damage (Summer): 70 / 110 / 150 / 190 / 230 (+0.10 per ability power)

Pushback: 300/400/500/600

Magic Damage (Winter): 30/60/90/130/160

Season's Wrath

The champion targets a single area and lets the elements loose in the area for 5 seconds.

Spring tuning: All allies in the area get faster health regeneration and mana regeneration whilst in the area.

Summer tuning: All enemies in the area are damaged and are burning. Also they can be seen on the map for a short period of time.

Autumn tuning: The champion releases seeds on the perimeter of the area that magically sprout to full size when an enemy champion comes nearby.

Winter tuning: The enemies gradually becomes slower and slower for 2 seconds until they freeze for about a second.

Cooldown: 18 seconds

Range: 600

Radius: 500

Health Regen Bonus: 10 / 20 / 30 / 40 / 50

Mana Regen Bonus: 30 / 40 / 50 / 60 / 70

Slow: 10% / 15% / 20% / 25% / 30%

Mana Cost: 60 / 75 / 90 / 105 / 120

Nature's Aid

The champion targets an ally that helps them in some way.

Spring tuning: Adds life steal and spell vamp to ally for a short duration.

Summer tuning: Radiates heat around the ally dealing extra damage around them for a short duration.

Autumn tuning: Temporarily surrounds the ally with fallen leaves that makes them invisible.

Winter tuning: Encases the enemy in a thin layer of ice that slows any enemies that may hit the ally.

Mana Cost: 120

Cooldown: 18 seconds

Life Steal Bonus: 7 / 9 / 11 / 13 / 15 %

Spell Vamp Bonus: 7 / 9 / 11 / 13 / 15 %

DoT (Summer): 12 / 14 / 16 / 18 / 20

Slow: 5% / 8% / 11% / 14% / 17%

Duration: 3 / 4 / 5 / 6 / 7


The champion has the ability to shift between forms. Each season has a specific benefit when attuned to them.

Spring tuning increases maximum health for self and hp regen for nearby allies

Summer tuning increases movement speed of allies near the champion

Autumn tuning increases maximum mana for self and mana regen to nearby allies

Winter tuning decreases enemy movement speed of enemies near the champion

Mana Cost: 50

Range: 700

Health Increase: 100 / 200 / 300

Health Regen: 5 / 15 / 25

Movement Speed increase (Summer): 10 / 15 / 20

Mana Increase: 100 / 200 / 300

Mana Regen: 10 / 30 / 50

Movemen Speed Decrease (Winter): 10 / 14 / 18

Cooldown: 2 / 1 / 0