Psyke is a master of deception and stealth, while in the jungle a decoy of himself will appear slightly displaced from himself. This decoy is only visible to enemy champions and minions, while the real Psyke is stealthed to them if no damage has been taken in the last 15 seconds. This ability has a static cooldown, stealth and decoy will persist for 3 seconds after leaving the jungle and the passive will go on cooldown.
COOLDOWN: 15 / 13 / 11 / 9 / 7
Active: Psyke throws a knife from the folds of his robe, dealing physical damage and slowing his target for 3 seconds
Passive: Psyke gains a flat movement speed buff of 35 when moving towards enemy champions, with an extra 5 for each champion besides the first. Maximum movement speed bonus of 55.
Active: Psyke empowers his dagger to deal extra physical damage equal to a 1% increase for every 1% of his maximum health that is full for 2 / 3 / 4 / 5 / 6 seconds.
Active:(+ 1% per 1% of health remaining)
Active: Psyke throws a cone of blades in a 75 degree arc, marking all enemies hit with vulnerability for 6 seconds and dealing physical damage. After the ability is cast he may cast Desolate for 6 seconds.
Physical Damage: 80 / 95 / 110 / 125 / 140 +40% total AD
COOLDOWN: No cooldown
Active: Psyke detonates all vulnerability marks, maiming enemies affected by it and reducing their movement speed and attack speed.
Psyke dashes to an enemy champion, knocking them up and making them both untargetable for 2 seconds. Drawing a bastard sword in each hand he begins pummeling his selected foe, dealing physical damage over the two seconds with a flurry of attacks, to finish the combo he stabs both swords into his foe and piledrives them into the ground, dealing 200 / 250 / 300 damage to enemies in the area. Area damage will deal 50% damage to initial target. Enemies targetted by the ultimate lose vision, similar to Graves' smokescreen.
Total damage to target 300 / 400 / 500 +60% bonus AD