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Jarvan III, King of Demacia

Baakdraft February 5, 2013 User blog:Baakdraft
1 Growth 18 1 Growth 18
Health 440 (+94) Attack damage 51.5 (+3.5)
Health regen. 6.5 (+.75) Attack speed .638 (+2.68%)
Mana 244 (+60) Armor 17.5 (+3.5)
Mana regen. 7 (+.7) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Jarvan III, King of Demacia is a custom champion in League of Legends.


Demacian Honorguard

Jarvan III gains armor and magic resistance equal to 8% of all allies total armor and magic resistance within a 600 unit range.

Pursuit of Justice
RANGE: 880
COST: 75/80/85/90 mana
COOLDOWN: 13/11.5/9/7.5/6

Active: Jarvan III hurls his hammer towards target location dealing damage to all targets it passes through (50% damage to minions and monsters) and slows targets by 35% for 2 seconds. Jarvan III can recall his hammer within 3 seconds to deal the same damage again, and stun any target hit twice for 1.5 seconds and go on cooldown.

  • Physical Damage: 55/75/95/115/135 (65% bonus AD)

COST: 90 mana
COOLDOWN: 20/18.5/17/15.5/14

Active: Jarvan III uses his shield to block next enemy ability in the next 2 seconds. If an ability is blocked by Jarvan's shield he can then use Riposte to cause his next auto attack to deal double damage.

Call to Arms
RANGE: 450
COST: 80/90/100/110/120 mana
COOLDOWN: 14/12.5/11/9.5/8 or 42/37.5/33/28.5/24

Active: Jarvan III promotes a minion, buffing it and giving it special function for a short period of time. Promote melee minion: Minion guards Jarvan III absorbing damage equal to the remainder of the minion's health. Caster minion: Minion gains bonus attack damage and will attack Jarvan III's target. Tank minion: Tank minion will both shield Jarvan III and gain extra attack damage, but will cause cooldown to triple.

  • Promote Duration:

11 seconds or death to minion

  • Bonus minion Attack Damage:
Minion Attack Damage (+30% bonus AD)

Lion's Heart
RANGE: 1000 each direction
  • Travel Speed: 500
COST: 100 mana
COOLDOWN: 150/135/120

Active: Jarvan III drives his hammer into the ground causing the ground to fissure out in a cross from the point of impact moving quickly outward, and stunning all enemies hit for 2 seconds while dealing magic damage.

  • Magic Damage:
275/400/525 (+ 150% AP)


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