This is my general run down of... Not really a guide, just my personal opinion and comparison between the three forms of
Also, before I begin, Strikeris god :D
The way I see hybridis heavy AD early game and heavy AP end game. How I build him is I rush a Manamune and max out his first, as that does pretty fair damage. Afterwards, I build boots, generally or in some situations. is slow and he needs the speed. After that I build a , which procs with the AND buffs every other skill of his. Then I build an and from there on out, it's always different. Sometimes I'll build a if we're versus a M.R heavy team. If not, I'll continue my to a (Which I eventually do no matter what). I might even build an sometimes. Either way, I'm doing 700~800 per , 800+ per , 800+ per , and 1,100+ per (Which I can pump out a lot of these, due to reducing the Cooldown of everything by one second). The only problem I see is that his AP could be so much higher but he'd lack AD, which can completely render him useless, making his only reduce his CD's and not do any damage. But hey, if you're going to be shooting them out like crazy, why not build hybrid?
Also: Thanks for Shiroi Kumo for the tip/reminder, ais VERY good on a Hybrid . Not only the massive AP boost, but the active effect is also pretty helpful, considering he's pretty squishy. Also, ; a decent boost to AP and AD. The ability is what makes it a very viable option.
This isn't done yet, I'll finish when I get home from work/school.