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Custom Champion, Leo the Grand Cannon

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Screw Cannonball!
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Leo doesn't utilizes mana, instead his secondary bar utilizes ammunition. Leo has a total of 8 cannonball he can store in his ammunition bar.

If Leo has at least one cannonball available, his abilities will be modified.

Ever Ready!: Leo recharges one cannonball if he stood still for 1 second without acting or being acted upon. The passive will be disabled if he is in combat, he is moving or his ammunition bar is already full.

Ability Details
Screw Cannonball! is a self-buff ability.


Force Reload
COOLDOWN: 10
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Passive: If Leo has at least one cannonball at his disposal, he is granted a unique range indicator. At 700 unit range, Leo fires one cannonball, dealing splash physical damage plus 10% of maximum health. If the targeted enemy unit is within his melee range, The passive will deactivate and he will do basic attack instead.

Active: Leo reloads one cannonball. This ability is deactivated once his ammunition bar is full.

Ability Details
Force Reload is a self-targeted buff that empowers his basic attacks.


Additional Information:

If Leo has more cannonballs at his disposal, he has 1 second cool down interval to shoot another cannonball.


Assault Break
RANGE: 350
COST: 1 cannonball
COOLDOWN: 5
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Active: Leo shoves an enemy unit dealing physical damage and Airborne icon knocks back.

If Leo has at least 1 cannonball, the ability is modified to deal magic damage and dashes to opposite direction. The knock back will be disabled.

Ability Details
Assault Break is a single-targeted ability.

Additional Information:

  • The knock back can be used to pass to terrain.


Devastating Blast
RANGE: 600
COST: 1 cannonball
COOLDOWN: 10
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Passive - Mindblown: Whenever Leo scores the killing blow, 2 cannonballs will be refunded. The passive is disabled if his ammunition bar is full.

active: Leo slams his cannon on the ground, dealing physical damage and Slow icon slows nearby enemy unit for 0.5 seconds. If Leo has at least 1 cannonball at his disposal, the damage will be enhanced but the slow is disabled.

Ability Details
Devastating Blow's Passive is a self-buff.

Devastating Blow's Active is an area of effect ability.


Armageddon Mode
RANGE: 800
COST: 1 - 8 cannonball/s
COOLDOWN: 100 / 90 / 70
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Passive: Once Leo reaches the maximum limit of his ammunition bar, he triggers the Armageddon Mode.

Armageddon Mode: casting abilities while in this mode will not consume any cannonballs. The duration last for 5 seconds.

Active: Leo discharges all of his available cannonballs in a conical range, dealing physical damage. For every cannonball discharged, the damage is increased by 20% per cannonball.

Ability Details
Armageddon Mode is a pass-through conic area of effect ability.

Additional Information:

  • The active component will become readily available once the ammunition bar reached the maximum limit.
    • However once the passive component has expired, the active component is given a 4 seconds to activate before on-going the said cool down.
    • The passive component will still be triggered even if the ability is on cool down.


References

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