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Custom Champion - Falke, the Quicksilver

Baristar November 4, 2016 User blog:Baristar
1 Growth 18 1 Growth 18
Health 520 - 1890 Attack damage 57 - 89.1
Health regen. 6.0 - 13.9 Attack speed 0.529 (+0% – 24.1%)
mana (+0) Armor 23.1 - 82.2
Magic resist. 32.0
Attack range 620 Mov. speed 310
Falke, The Quicksilver is a custom champion in League of Legends.


Abilities

Rabbit's Foot
ChampionSquare

Irregular: Falke only benefits 50% from bonus attack speed. Hence, Falke will gain 3.5% critical strike chance per 25% bonus attack speed.

Reckless: After landing 5 basic attacks or skills, Falke gains 60% bonus attack speed (+10% per 20% of her total attack speed) but reduces her total critical damage by 75% for her next 5 basic attacks. This passive do not stack.

Ability Details
Rabbit's Foot is a self-targeted buff.

Additional Information:

  • Falke cannot gain stacks while the bonus attack speed is active.
  • Falke can still gain stacks regardless of Aegis Protection.png block, Counter Strike.png dodge, Riposte.png parry or even miss if Falke is Blind icon blinded.
    • In return, her next 5 bonus basic attack is still consumed regardless of the debuff or defenses stated above.


Pacemaker
RANGE: 900
COST: 40/50/60/70/80 mana
COOLDOWN: 10 / 8 / 7 / 6 / 5
ChampionSquare

Active: Falke throws an improvised explosive, damaging them if it sticks to the first enemy unit hit. While the bomb sticks for 5 seconds until detonation, travelling 500 to 600 units on any distance will set the damage to maximum.

  • Initial Damage: 80 / 160 / 240 / 260 / 300 (+ 20% AD)

Dashing or blinking will immediately detonate the bomb and set the damage to maximum.

  • Minimum Damage: 90 / 170 / 250 / 270 / 350 (+ 30% AD)
  • Maximum Damage: 100 / 200 / 250 / 300 / 400 (+ 80% AD)
Red Bullet - Cripple
RANGE: 1500
COST: 100 mana
ChampionSquare

Active: After a brief delay, Falke fires a projectile toward the target, removing bonus movement speed from the enemy, Slow icon slowing them by 30% and Grounded icon grounding them for 3 seconds.

  • Physical Damage: 200 / 350 / 500 (+30% AD) (+20% AP)


Ability Details


Security Line
RANGE: 500
COST: 40 mana
COOLDOWN: 30 / 25 / 20 / 15 / 10
ChampionSquare

Passive: Falke gains 40% bonus movement speed for 3 seconds whenever a champion triggered its traps or successfully shot an empowered bullet.

  • Slow Duration: 0.5 / 0.75 / 1 / 1.5 / 1.75

Active: Falke places a trap nearby terrain, sends out a laser until it collides by the opposite terrain and becomes invisible after a 1 second delay. The traps last for 90 seconds and the maximum length for a laser without a terrain in front of it is 990 units.

Enemy units who passed through the laser trap are briefly Slow icon slowed by 30% and grant True Sight icon true sight of themselves for 7 seconds. During this time, the trap removes its stealth and deactivates within 2 seconds. Falke can only have 2 traps active on the field.

Blue Bullet - Sleeper
RANGE: 1200
COST: 100 mana
ChampionSquare

Active Falke fires a projectile toward the target. After a brief delay, Enemy champion unit will fall Stun icon asleep for up to 10 seconds . If the target takes damage while sleeping, it will wake up and recover from the stun.

  • Reduced Stun Duration (after taking damage): 0.2 / 0.5 / 1

Sleeper Bullets cannot be casted on already Stun icon stunned targets.

  • Magic Damage: 111 / 210 / 342 (+30% AP)


Ability Details

Additional Information:

  • The stun will not disappear instantly after taking damage, instead its duration is reduced.
  • Deathfire Touch mastery 2016.png Deathfire Touch will not trigger recovery.
  • If the sleeping target manages to damage a champion through unconvential means (i.e. Sunfire Cape item.png Sunfire Cape), it can recover from the stun.


Medical Shots
RANGE: 1050
COST: 95/125/150/175/200 mana
COOLDOWN: 35 / 30 / 25 / 22 / 19
ChampionSquare

Active: Falkeshoots an allied champion with healing darts, restoring health over 2.5 seconds.

  • Heal: 6 / 8 / 14 / 20 / 25 (+ 5% AD)

Medical Shots cannot be used if Falke is recently damaged.

Yellow Bullet - Inflammable
RANGE: 1300
COST: 100 mana
ChampionSquare

Active: After a short delay, Falke fires a projectile toward the target, reducing their Nearsight icon vision by 1 second and covers the target with black powder that lingers for 3 seconds.

  • Initial Damage: 90 / 180 / 270 (+60% AD)

Any basic attacks or offensive spells from Falke or any allied champions will trigger the ignition mechanism, dealing a burst of damage and burns the target for 2 seconds.

  • Physical Damage: 100 / 200 / 400 (+70% AD
  • Physical Damage per Second: 20 / 40 / 60 (+5% AD)


Ability Details


Sniper Rules!
COST: 100 mana
COOLDOWN: 80
ChampionSquare

Passive: Falke's specialized bullet skills are automatically rank up upon reaching level 7, 11 and 15.

  • Enhanced Vision Range: 1300 / 1600 / 1900

Active: Falke changes her stance into Sniper Mode which last until 60 seconds or until she shot a specialized bullet, taken damage or deactivated.

Falke's non-ultimate abilities are replaced with 3 unique bullets during Sniper Mode. Each of the bullets has a corresponding effects to its respective frame but they share some aspects:

  • Can only be cast once per Sniper Mode
  • Until a different type of bullet is cast, a recently used bullet cannot be cast twice in a row.

Falke can deactivate the Sniper Mode by reactivating this ability.

Ability Details
Sniper Rules! is self-buff ability.

Additional Information:

  • While the Sniper Mode persists:
    • Falke is considered Disarm icon disarmed for the whole duration.
    • Falke's area of vision is enhanced.
    • Falke's movement speed is reduced to her base movement speed.
    • If taken damage during Sniper Mode, deactivates the stance and gains Security Line passive for the same duration and set this to half of its cooldown.


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