Irregular:Falke only benefits 50% from bonus attack speed. Hence, Falke will gain 3.5% critical strike chance per 25% bonus attack speed.
Reckless: After landing 5 basic attacks or abilities, Falke gains 60% bonus attack speed(+10% per 20% of her total attack speed) but reduces her total critical damage by 75% for her next 5 basic attacks. This passive do not stack.
In return, her next 5 bonus basic attack is still consumed regardless of the debuff or defenses stated above.
COST: 40/50/60/70/80 mana
COOLDOWN: 10 / 8 / 7 / 6 / 5
Active:Falke throws an improvised explosive, damaging them if it sticks to the first enemy unit hit. While the bomb sticks for 5 seconds until detonation, travelling 500 to 600 units on any distance will set the damage to maximum.
Passive:Falke gains 40% bonus movement speed for 3 seconds whenever a champion triggered its traps or successfully shot an empowered bullet.
Slow Duration: 0.5 / 0.75 / 1 / 1.5 / 1.75
Active:Falke places a trap nearby terrain, sends out a laser until it collides by the opposite terrain and becomes invisible after a 1 second delay. The traps last for 90 seconds and the maximum length for a laser without a terrain in front of it is 990 units.
Enemy units who passed through the laser trap are briefly slowed by 30% and grant true sight of themselves for 7 seconds. During this time, the trap removes its stealth and deactivates within 2 seconds. Falke can only have 2 traps active on the field.
Blue Bullet - Sleeper
COST: 100 mana
ActiveFalke fires a projectile toward the target. After a brief delay, Enemy champion unit will fall asleep for up to 10 seconds . If the target takes damage while sleeping, it will wake up and recover from the stun.