Innate:Malphite gains 1 permanent bonus armor every time he is displaced.
Heavyweight: If Malphite is knocked-up or suspended, reduces the total air time by 2% / 4% / 6% of the total time and reduces the total distance by 10% / 12% / 15% if Malphite is knocked-back or pulled.
Active:Malphite sends out a rolling rock in the targeted direction, dealing magic damage to all enemy unit struck, slowing them by 30% and creates a pillar at the maximum range that lingers for 4 seconds.
Active:Malphite slams the ground three times, creating waves of explosion that radiates around him, dealing magic damage and slowing all enemy units by 30% for 2 seconds and the final wave knocking them up for 1.5 seconds.
「 Base Damage per Wave: 90 / 180 / 270 (+ 100% AP) 」「 Maximum Magic Damage: 207 / 414 / 641 (+ 230% AP) 」
Each wave increases their range by 20% per succeeding wave but reduces the total damage dealt to enemy champion damaged by the initial wave by 35%.
Each wave of explosion has delay of 1.5 / 1 / 0.25 seconds and Malphite is immune to crowd control while channeling.