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1 Growth 18 1 Growth 18
Health 574.2 (+90) 2104.2 Attack damage 61.97 (+3.375) 119.3
Health regen. 7 (+0.55) 16.4 Attack speed 0.638 (++3.14%) 54%
Mana 282.2 (+40) 962.2 Armor 28.3 (+3.75) 92.1
Mana regen. 7.32 (+0.55) 16.7 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 335

Malphite, The Dreadnought is a suggested champion rework in League of Legends.


Abilities

The Living Mountain

Granite Shield

Innate: Malphite gains 1 permanent bonus armor every time he is Airborne icon displaced.

Heavyweight: If Malphite is Airborne icon knocked-up or Stun iconAirborne icon suspended, reduces the total air time by Error: Parameter '3' is not accepted. of the total time and reduces the total distance by Error: Parameter '3' is not accepted. if Malphite is Airborne icon knocked-back or Airborne icon pulled.

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Seismic Trail

Seismic Shard

Active: Malphite sends out a rolling rock in the targeted direction, dealing magic damage to all enemy unit struck, Slow icon slowing them by 30% and creates a pillar at the maximum range that lingers for 4 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
  • Slow Duration: 4 / 5 / 6 / 7 / 8

If Seismic Trail hits at least one enemy champion, the pillar is created behind the first enemy champion unit hit instead.

Seismic Trail cannot pass through terrain and extends that piece of terrain if it collides.

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Brutal Blow

Brutal Strikes

Passive: Malphite gains a shield that exclusively absorbs physical damage, refreshing after not taking damage for 12 seconds.

  • Shield Strength: 8 / 11 / 14 / 17 / 20% maximum health

Active: Malphite empowers his next basic attack, dealing bonus damage to his target and all enemies around them.

  • Magic Damage: 15 / 30 / 45 / 60 / 75 (+ 40% AP) (+15% total armor)

If the target is nearby a terrain, Malphite insteads Airborne icon pushes them toward the available terrain, dealing bonus damage and Stun icon stunning them for 1 second.

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Landslide

Justice Punch

Active: Malphite charges forward, dealing damage and Airborne icon knocking aside all enemy units encountered.

  • Magic Damage: 100 / 125 / 150 / 175 / 200 (+40 AP) (+15 total armor

Every time Malphite hits an enemy champion, dash speed increases by 100 and grants him bonus movement speed for 4 seconds at the end of dash.

  • Bonus Movement Speed: 10 / 15 / 20 / 25 / 30%

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Shatter Earth

Unstoppable Force

Active: Malphite slams the ground three times, creating waves of explosion that radiates around him, dealing magic damage and Slow icon slowing all enemy units by 30% for 2 seconds and the final wave Airborne icon knocking them up for 1.5 seconds.

「 Base Damage per Wave: 90 / 180 / 270 (+ 100% AP) 」「 Maximum Magic Damage: 207 / 414 / 641 (+ 230% AP) 」

Each wave increases their range by 20% per succeeding wave but reduces the total damage dealt to enemy champion damaged by the initial wave by 35%.

Each wave of explosion has delay of 1.5 / 1 / 0.25 seconds and Malphite is immune to crowd control while channeling.

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| rowspan=2 style="font: bold 4em/0.02em 'BeaufortLoL', serif; color: #c9aa71; border-right: 1px solid #c9aa71; padding: 20px 0.06em 0em 0em;" |“ | style="font-family: 'BeaufortLoL'; font-style: italic; line-height: 1.53846em; padding-left: 0.6em; font-size: 1.1em;" |"You will lose." |- | style="text-align: left; font-size: 0.8em; margin-top: 0; padding-top: 0.4em; padding-left: 1.8em; padding-bottom:0; | — Malphite Malphite |-

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