League of Legends Wiki

Bassultra

166 Edits since joining this wiki
January 29, 2012
0 Discussion posts

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  • Bassultra

    Idea for Annie's E

    October 17, 2012 by Bassultra

    Right now, Annie's E is this boring shield you turn on because you want to survive teamfights. I want an E that will make her burst even stronger, ignoring that she needs some sort of escape. :P



    ACTIVE: Annie produces a small field of lava that slows enemies for 20% and lasts for 4 seconds, and enhances her abilities when hitting enemy champions in the field. Everytime Annie uses a spell on the field it lasts one second shorter

    Pyromania Bonus: Instead stuns for 2 seconds

    Disintegrate Bonus: Burns your target, dealing 4% of their maximum health over 4 seconds. Refunds mana even if it doesn't kill your target.

    Incinerate Bonus: Deals an additional 40/65/90/115/140 +25% AP

    • Cooldown: 8 seconds
    • Mana: 20
    Read more >
  • Bassultra

    I am bored. This is what I do when I'm bored.

    Y u go down? U no play?
    We'll get to that. First, I thought I'd take a minute to teach you a thing or two about super saiyans, starting with the basics.
    Super... Saiya-jin?
    Don't bother with it, I never asked you to explain anything.
    You're going to love this, trust me. What you're seeing now is my normal state.


    This is a super saiyan.


    And this, this is what is known as a super saiyan that has ascended past a super saiyan. Or, you can just call this a super saiyan 2.
    oh, oh! :O
    ho-hum, what a useless transformation. You've changed your hair, so what?
    Just wait!
    Has he really found a way to surpass an ascended super saiyan? Is that possible?
    He must be bluffing. I mean, what would that ma…

    Read more >
  • Bassultra

    Miss Fortune to me feels like an AoE carry, adept at dealing damage to multiple enemies. So I changed some things around to make her more of an AoE carry.


    |secondname = Impure Shots |secondinfo = (Passive): Miss Fortune's attack speed is increased. In addition, every 4th attack will splash, dealing 50% of the damage.

    • Splash Range: 300

    |secondlevel = |secondrows = 2 |secondsinglepic = yes |secondinfo2 = (Active): Miss Fortune's autoattacks deal extra magic damage on-hit for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds.

    • Cost: 50 mana
    • Cooldown: 16 seconds

    |secondlevel2 =

    |thirdname = Make It Rain |thirdinfo = (Active): Miss Fortune fires hundreds of bullets into the air which rain dow…


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  • Bassultra

    Adagio, Beholder of Chaos

    February 15, 2012 by Bassultra

    |date = February 14, 2012 |health = 60 |attack = 60 |spells = 32 |difficulty = 90 |hp = 460 (+82) |mana = N/A (Manaless) |damage = 58 (+3) |attackspeed = 0.658 (+3.1%) |range = 125 |armor = 15 (+3.25) |magicresist = 30 (+0) |healthregen = 8 (+0.55) |manaregen = N/A (Manaless) |speed = 335 }}


    |secondname = Chaotic Aura |secondinfo = (Active): Adagio receives an Armor and Magic Resist buff for 6 seconds.
    Dark Bonus: Adagio dodges all auto-attacks for 2.5 seconds.
    Light Bonus: Adagio gains a spell shield for 6 seconds.

    • Cooldown: 10 seconds

    |secondlevel =


    |thirdname = Fragments of Chaos |thirdinfo = (Active): Adagio barrages an area with fragments of chaos, dealing physical damage every quart…





    Read more >
  • Bassultra

    Hark, The Vampire Hunter

    January 29, 2012 by Bassultra

    Hark is a ranged hybrid that uses his abilities to chase enemies and to power up his normal attacks.


    |date = January 28, 2012 |health = 32 |attack = 65 |spells = 65 |difficulty = 40 |hp = 400 (+82) |mana = 256 (+32) |damage = 48 (+3) |attackspeed = 0.658 (+3.1%) |range = 550 |armor = 13.25 (+3.25) |magicresist = 30 (+0) |healthregen = 5.3 (+0.55) |manaregen = 7.0 (+0.6) |speed = 305 }}


    |secondname = Divine Torrent |secondinfo = (Active): Hark throws a vial of holy water at a location, causing the area around it to burn in holy flames for 3.75 seconds. Champions that touch the flames will leave a trail for 4 seconds. If there are no champions near by, the flames will stay in place…



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