Right now, Annie's E is this boring shield you turn on because you want to survive teamfights. I want an E that will make her burst even stronger, ignoring that she needs some sort of escape. :P
ACTIVE: Annie produces a small field of lava that slows enemies for 20% and lasts for 4 seconds, and enhances her abilities when hitting enemy champions in the field. Everytime Annie uses a spell on the field it lasts one second shorter
Pyromania Bonus: Instead stuns for 2 seconds
Disintegrate Bonus: Burns your target, dealing 4% of their maximum health over 4 seconds. Refunds mana even if it doesn't kill your target.
Incinerate Bonus: Deals an additional 40/65/90/115/140 +25% AP
- Cooldown: 8 seconds
- Mana: 20
I am bored. This is what I do when I'm bored.Y u go down? U no play?
We'll get to that. First, I thought I'd take a minute to teach you a thing or two about super saiyans, starting with the basics.
Don't bother with it, I never asked you to explain anything.
You're going to love this, trust me. What you're seeing now is my normal state.
This is a super saiyan.
And this, this is what is known as a super saiyan that has ascended past a super saiyan. Or, you can just call this a super saiyan 2.
oh, oh! :O
ho-hum, what a useless transformation. You've changed your hair, so what?
Has he really found a way to surpass an ascended super saiyan? Is that possible?
He must be bluffing. I mean, what would that ma…
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Miss Fortune to me feels like an AoE carry, adept at dealing damage to multiple enemies. So I changed some things around to make her more of an AoE carry.
|secondname = Impure Shots |secondinfo = (Passive): Miss Fortune's attack speed is increased. In addition, every 4th attack will splash, dealing 50% of the damage.
- Splash Range: 300
|secondlevel = |secondrows = 2 |secondsinglepic = yes |secondinfo2 = (Active): Miss Fortune's autoattacks deal extra magic damage on-hit for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds.
- Cost: 50 mana
- Cooldown: 16 seconds
|thirdname = Make It Rain |thirdinfo = (Active): Miss Fortune fires hundreds of bullets into the air which rain dow…
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|date = February 14, 2012 |health = 60 |attack = 60 |spells = 32 |difficulty = 90 |hp = 460 (+82) |mana = N/A (Manaless) |damage = 58 (+3) |attackspeed = 0.658 (+3.1%) |range = 125 |armor = 15 (+3.25) |magicresist = 30 (+0) |healthregen = 8 (+0.55) |manaregen = N/A (Manaless) |speed = 335 }}
|secondname = Chaotic Aura |secondinfo = (Active): Adagio receives an Armor and Magic Resist buff for 6 seconds.
Dark Bonus: Adagio dodges all auto-attacks for 2.5 seconds.
Light Bonus: Adagio gains a spell shield for 6 seconds.
- Cooldown: 10 seconds
|thirdname = Fragments of Chaos |thirdinfo = (Active): Adagio barrages an area with fragments of chaos, dealing physical damage every quart…
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Hark is a ranged hybrid that uses his abilities to chase enemies and to power up his normal attacks.
|date = January 28, 2012 |health = 32 |attack = 65 |spells = 65 |difficulty = 40 |hp = 400 (+82) |mana = 256 (+32) |damage = 48 (+3) |attackspeed = 0.658 (+3.1%) |range = 550 |armor = 13.25 (+3.25) |magicresist = 30 (+0) |healthregen = 5.3 (+0.55) |manaregen = 7.0 (+0.6) |speed = 305 }}
|secondname = Divine Torrent |secondinfo = (Active): Hark throws a vial of holy water at a location, causing the area around it to burn in holy flames for 3.75 seconds. Champions that touch the flames will leave a trail for 4 seconds. If there are no champions near by, the flames will stay in place…
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