Hark is a ranged hybrid that uses his abilities to chase enemies and to power up his normal attacks.
|(Innate): Hark's damaging abilities mark enemies with silver, lowering healing and health generation by 8% for 3 seconds. Marks can stack 4 times.
|(Active): Hark throws a cross in a line, dealing magic damage. If it hits an enemy champion the boomerang will bounce in a random direction. If Hark catches the boomerang, the cooldown of this spell is reduced by a flat amount.
Cost: 50 / 56 / 62 / 68 / 74 mana
Magic Damage: 90 / 125 / 160 / 195 / 230 (+0.5 per ability power)
Cooldown Reduction: 1 / 1.5 / 2 / 2.5 / 3 seconds
|(Active): Hark throws a vial of holy water at a location, causing the area around it to burn in holy flames for 3.75 seconds. Champions that touch the flames will leave a trail for 4 seconds. If there are no champions near by, the flames will stay in place. When Hark is on the flames he will receive bonus armor and magic resist.
Cost: 77 / 88 / 99 / 110 / 121 mana
Magic Damage Per Second: 20 / 32 / 44 / 56 / 68 (+0.2 per ability power)
Bonus Armor and Magic Resist: 5 / 15 / 25 / 35 / 45
|(Passive): Hark's auto-attacks will consume 1 silver mark, dealing magic damage to the mark holder.|
Magic Damage: 60 / 80 / 100 / 120 / 140 (+0.8 per ability power)
|(Active): Hark will dash towards the cursor and be invisible for the duration of the dash, facing the direction he came from at the end of the dash. Hark's attack speed is increased for 3.5 seconds after the dash.
Attack Speed Bonus: 16% / 22% / 28% / 34% / 40% mana
|(Active): Hark anchors himself to the ground for 2 seconds, summoning a giant cross which pulls enemies in, giving all enemies within the radius max stacks of marks of silver. Enemies within a certain range after the duration are stunned for 2 seconds.
Cost: 120 / 180 / 240 mana
Not Julius Belmont from Castlevania: Aria of Sorrow, I swear!