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Hark, The Vampire Hunter

Bassultra January 29, 2012 User blog:Bassultra

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Hark is a ranged hybrid that uses his abilities to chase enemies and to power up his normal attacks.
1 Growth 18 1 Growth 18
Health 400 (+82) Attack damage 48 (+3)
Health regen. 5.3 (+0.55) Attack speed 0.658 (+3.1%)
Mana 256 (+32) Armor 13.25 (+3.25)
Mana regen. 7.0 (+0.6) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Silver Whip
(Innate): Hark's damaging abilities mark enemies with silver, lowering healing and health generation by 8% for 3 seconds. Marks can stack 4 times.


Ability Description Leveling up
Ability.jpg
Cross Boomerang
(Active): Hark throws a cross in a line, dealing magic damage. If it hits an enemy champion the boomerang will bounce in a random direction. If Hark catches the boomerang, the cooldown of this spell is reduced by a flat amount.
  • Cooldown: 6 seconds
  • Range: 625

Cost: 50 / 56 / 62 / 68 / 74 mana

Magic Damage: 90 / 125 / 160 / 195 / 230 (+0.5 per ability power)

Cooldown Reduction: 1 / 1.5 / 2 / 2.5 / 3 seconds

Ability.jpg
Divine Torrent
(Active): Hark throws a vial of holy water at a location, causing the area around it to burn in holy flames for 3.75 seconds. Champions that touch the flames will leave a trail for 4 seconds. If there are no champions near by, the flames will stay in place. When Hark is on the flames he will receive bonus armor and magic resist.
  • Cooldown: 6 seconds
  • Casting Range: 800
  • AoE Radius: 325

Cost: 77 / 88 / 99 / 110 / 121 mana

Magic Damage Per Second: 20 / 32 / 44 / 56 / 68 (+0.2 per ability power)

Bonus Armor and Magic Resist: 5 / 15 / 25 / 35 / 45

Ability.jpg
Omnia Vanitas
(Passive): Hark's auto-attacks will consume 1 silver mark, dealing magic damage to the mark holder.

Magic Damage: 60 / 80 / 100 / 120 / 140 (+0.8 per ability power)

(Active): Hark will dash towards the cursor and be invisible for the duration of the dash, facing the direction he came from at the end of the dash. Hark's attack speed is increased for 3.5 seconds after the dash.
  • No Cost
  • Cooldown: 6 seconds
  • Range: 500

Attack Speed Bonus: 16% / 22% / 28% / 34% / 40% mana

Ability.jpg
Grand Cross
(Active): Hark anchors himself to the ground for 2 seconds, summoning a giant cross which pulls enemies in, giving all enemies within the radius max stacks of marks of silver. Enemies within a certain range after the duration are stunned for 2 seconds.
  • Cooldown: 150 seconds
  • Range: 600
  • Stun Range: 400

Cost: 120 / 180 / 240 mana

Notes

References

Not Julius Belmont from Castlevania: Aria of Sorrow, I swear!

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