Active:Elise launches a blast of corrosive poison on the area, dealing magic damage to enemies hit over 2 seconds. Each tick applies 1 stack of Spider Egg.
「 total Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 4%(+ 3% per 100 AP) of target's current health) 」「 Maximum damage vs. monsters: 115 / 175 / 235 / 295 / 355 」
Active:Eliselunges at a target enemy with a poisonous bite, dealing 100% ADphysical damage plus bonus magical damage. The physical damage applies on-hit effects and the magic damage applies spell effects.
Scales with ranks in Spider Form / Human Form「 bonus Magic Damage: 15 / 30 / 45 / 60 (+ 30% AP) 」「 Total Damage: 25 / 50 / 75 / 100 (+ 100% AD)(+ 60% AP) 」
Active:Elise summons a venom-gorged Spiderling for 3 seconds, moving towards a target location. The Spiderling explodes upon contact with an enemy unit, or at the end of the duration, dealing magic damage to nearby enemies and applies 1 stack of Spider Egg.
If the Spiderling does not hit an enemy before reaching the target location it will re-target and chase down a nearby enemy, prioritizing champions with stack of Spider Egg. The Spiderling'smovement speed increases as it gets closer to its target.
Passive:Spiderling gain bonus attack speed. Killing an enemy champion refreshes the cooldown of Skittering Frenzy.
Active - Enemy Cast:Elise and her spiderlings lift up into the air, becoming untargetable for 1 second and revealing nearby enemy targets for the duration. She then descends upon the target enemy.
Active - Ground Cast:Elise and her spiderlings lift up into the air, becoming untargetable for up to 2 seconds. During that time she can cast Rappel again to descend upon a targeted enemy or a target location. If no target is selected within 2 seconds, she will descend at her original location.
If Elise transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation with the same life they retracted with plus any that was gained from natural health regeneration.
Spiderlings last until killed.
Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
Turrets kill Spiderlings with one hit regardless of the Spiderlings armor and HP.