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LifeWorm

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 572.16 (+87) 2051.2 Attack damage 52.328 (++3.1) 105
Health regen. 7.96 (+0.75) 20.7 Attack speed 0.635 (+0.6%) 10.8%
Blood (+0) Armor 25.584 (+3.8) 90.2
  Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 345


Lifeworm's

Abilities

Breeding Blood
Blood Well

Upon taking fatal damage, Lifeworm briefly becomes his larva form for 6 seconds, restoring himself to full health.

Lifeworm can freely move and attack during this time, gaining 25% moviment speed and −50 / −30 / −10 / 0 armor and magic resistence.

If his larva survives for 8 seconds, Lifeworm is revived with his larva's remaining health.


Rampage
RANGE: 475
COST: 10% current health
COOLDOWN: 12 / 11 / 10 / 9 / 8
Dark Flight

Active: Lifeworm rush to the area, dealing physical damage. Enemies are Airborne icon pushed toward his target location, Stun icon stunning them for 0.75 seconds.

  • Physical Damage: 10 / 50 / 90 / 130 / 170 (+ 120% AD)


Blood Absorption
Blades of Torment

Passive: Lifeworm's basic attacks deals bonus magic damage equal to a percentage of target's maximum health, and heals himself for the same amount.

  • Steal %Health: 1% / 2.5% / 4% / 5.5% / 7%

This damage is capped at 100 against minions and monsters.


Assimilate
RANGE: 175
COST: 10% current health
COOLDOWN: 20 / 18 / 16 / 14 / 12

Blood Thirst
First Cast: Lifeworm swallows an unit or allied champion, allowing them to hide inside him up to 2 seconds. Allied champions are healed the same amount of Lifeworm's health restored while inside him (including life steal, health regen ...).

Blood Price
Second Cast: Lifeworm spits the unit within him, and deals magic damage on the area and are Slow icon slowed for 2.5 seconds.

  • Magical Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%

If Lifeworm spit a allied champion, it deals 50% more damage and enemies hit are Airborne icon knocked up for 0.75 seconds.

  • Magical Damage with Allied Champion: 90 / 150 / 210 / 270 / 330 (+ 60% AP)


Organism Infestation
RANGE: 225
COOLDOWN: 150 / 120 / 90
Massacre

Active: Lifeworm invades the target's body for 12 seconds (3 seconds for champions or large monster), becoming untargetable. After 1 second can be reactivated.

He gains the moviment control of minions or monsters while inside them. Also, deals 3% of target's current health as magic damage every second while inside enemies champions.

When the unit dies, or the ability is reactivated, or expire the duration, it explode dealing magic damage to the target and all nearby enemies.

  • Magic Damage: 150 / 250 / 350 (+ 70% AP)


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