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Lifeworm – the bloody worm
Secondary Bar BloodAuthorauthor missingLatest Revision
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Fighter, Fighter |
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Lifeworm's
Abilities
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Role(s) | |
Fighter, Fighter |
40 | |
40 | |
60 | |
80 |
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Lifeworm's
Upon taking fatal damage, Lifeworm briefly becomes his larva form for 6 seconds, restoring himself to full health.
Lifeworm can freely move and attack during this time, gaining 25% moviment speed and Error: Parameter '3' is not accepted. armor and magic resistence.
If his larva survives for 8 seconds, Lifeworm is revived with his larva's remaining health.
Active: Lifeworm rush to the area, dealing physical damage. Enemies are Template:Cctip his target location, Template:Cctip them for 0.75 seconds.
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Passive: Lifeworm's basic attacks deals bonus magic damage equal to a percentage of target's maximum health, and heals himself for the same amount.
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This damage is capped at 100 against minions and monsters.
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If Lifeworm spit a allied champion, it deals 50% more damage and enemies hit are Template:Cctip for 0.75 seconds.
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Active: Lifeworm invades the target's body for 12 seconds (3 seconds for champions or large monster), becoming untargetable. After 1 second can be reactivated.
He gains the moviment control of minions or monsters while inside them. Also, deals 3% of target's current health as magic damage every second while inside enemies champions.
When the unit dies, or the ability is reactivated, or expire the duration, it explode dealing magic damage to the target and all nearby enemies.
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