At 5 stacks, the next basic attack or ability using sword will consume those stacks to deal 5 / 6 / 7 / 8 / 9 / 10%(+ 3% per 100 Bonus AD)
of target's maximum Healthtrue damage to the target.
Immaterial Blade cannot affect the same target more than once every 6
TARGET RANGE:35° / 52.5°
Ike's shotgun holds up to 2 shells. After firing both shells, Ike reloads for 3.5 seconds and resets Hold Sword's cooldown. Sitting on one shell for 4 seconds without attacking, reloads for 1.75 seconds.
12-Gauge: Basic attacks consume 1 shell and spray 4 pellets in a cone, dealing 70 - 100 (based on level)% ADphysical damage plus「 a third of that damage 」「 23.3 - 33.3 (based on level)% AD damage 」for each pellet beyond the first.
Critical strikes spray 6 pellets over a 50% wider cone, dealing 40% × (1 + bonus critical damage) AD bonus damage. Basic attacks deal 75% damage against turrets.
Buckshot:Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet applies on-hit effects, but enemies are affected by them once per shell. Non-champion units hit by more than one pellet are knocked back.
Multi-Swing will hit up to 5 times. Hits against the same target beyond the first deal 40% damage. Multi-Swing cannot hit the same target more than twice and will prioritize blinking to new targets in range. Multi-Swing will be canceled if there are no eligible targets within the range.