1 Growth 18 1 Growth 18
Health 592.8 (+85) 2037.8 Attack damage 61.97 (+3.375) 119.3
Health regen. 8.37 (+0.55) 17.7 Attack speed 0.638 (+3.4%) 58.4%
Mana 338.8 (+32) 882.8 Armor 27.04 (+3) 78
Mana regen. 7.575 (+0.7) 19.5 Magic resist. 30 (+0.75) 42.8
Attack range 125 Mov. speed 340
Ike, the Dual Wielder is a champion in League of Legends.

Abilities

Immaterial Blade
On-Target Cooldown: 6
To the Skies!

Ike's basic attacks and damaging abilities apply one stack to affected enemies for 4 seconds, stacking up to 5 times.

At 5 stacks, the next basic attack or ability using sword will consume those stacks to deal 5 - 10% (based on level) (+ 3% per 100 Bonus AD) of target's maximum Health true damage to the target.

Immaterial Blade cannot affect the same target more than once every 6 aeconds.

Black Rose
TARGET RANGE: 35° / 52.5°
Shock Blast

Ike's shotgun holds up to 2 shells. After firing both shells, Ike reloads for 3.5 seconds and resets Hold Sword's cooldown. Sitting on one shell for 4 seconds without attacking, reloads for 1.75 seconds.

12-Gauge: Basic attacks consume 1 shell and spray 4 pellets in a cone, dealing 70 - 100 (based on level)% AD physical damage plus「 a third of that damage 」「 23.3 - 33.3 (based on level)% AD damage 」for each pellet beyond the first.

Critical strike icon Critical strikes spray 6 pellets over a 50% wider cone, dealing 40% × (1 + bonus critical damage) AD bonus damage. Basic attacks deal 75% damage against turrets.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet applies on-hit effects, but enemies are affected by them once per shell. Non-champion units hit by more than one pellet are Airborne icon knocked back.

Ability Details

Additional Information:

  • Coming Soon.


Stab
TARGET RANGE: 550
COST: 40 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
To the Skies!

Active: Ike dashes forward to strike the target enemy, dealing physical damage and applying on-hit effects.

  • Physical Damage: 40 / 65 / 90 / 115 / 140 (+ 80% Bonus AD)
Hook & Pull
TARGET RANGE: 1100
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Hookshot

First Cast - Hook: Ike shot a projectile with his gun forward in a line dealing physical damage to all enemies it passes through and attaching itself to the first enemy champion or wall hit. 

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 120% Bonus AD)

If it is attached to an enemy champion or a wall, Ike can cast Pull for 4 seconds.

Wall Dive

Second Cast - Pull: Ike will dash toward the target until he reaches his attack range while Airborne icon pulling them 100 units towards Ike, also Slow icon slowing them by 30% for 1 second.

If the projectile hits terrain, Ike dashes to the very end of its path and Hook & Pull's cooldown is reduced by 50%. 

Ability Details

Additional Information:

  • He can change his weapon during the dash, changing his dash range to melee range.


Energy Shield
COST: 40 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
To the Skies!

Active: Ike blocks the next enemy ability used on her within the next 1.5 seconds.

Crowd Control Shot
TARGET RANGE: 525
ANGLE: 60°
COST: 60 / 65 / 70 / 75 / 80 mana + 1 Shell
COOLDOWN: 16 / 15 / 14 / 13 / 12
Collateral Damage

Active: Ike sprays a hail of 6 pellets in a cone, dealing physical damage to all enemies that intercept the pellets.

  • Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 80% Bonus AD)

Enemies hit take only 33% damage per pellet beyond the first and Airborne icon knocking them back 100 units per pellet.

Ability Details

Additional Information:

  • Coming Soon.


Hold Gun
COOLDOWN: 8 / 7 / 6 / 5 / 4
Transform Mercury Cannon

Passive - Piercing-Armor Shells: Ike using his shotgun gains armor penetration.

  • armor penetration: 5 / 10 / 15 / 20 / 25%

Active: Ike hold his Gun, gaining new abilities and Ranged role ranged attacks with 500 range.

Hold Sword
COOLDOWN: 8 / 7 / 6 / 5 / 4
Transform Mercury Hammer

Passive - Energy Shield: Ike's gains bonus armor and bonus magic resistance.

  • bonus stats: 5 / 10 / 15 / 20 / 25

Active: Ike hold his Sword, gaining new abilities and becoming Melee role melee.

Ability Details

Additional Information:

  • Coming soon.


Multi-Swing
TARGET RANGE: 500
COST: 100 mana
COOLDOWN: 130 / 110 / 90
Thundering Blow

Active: Ike dashes around the battlefield, becoming untargetable in the process and dealing physical damage and applying on-hit effects.

「  Physical Damage: 125 / 250 / 375 (+ 100% Bonus AD)  」「  maximum single-target Damage: 175 / 350 / 525 (+ 140% Bonus AD)  」

Multi-Swing will hit up to 5 times. Hits against the same target beyond the first deal 40% damage. Multi-Swing cannot hit the same target more than twice and will prioritize blinking to new targets in range. Multi-Swing will be canceled if there are no eligible targets within the range.

Ability Details
Multi-Swing is a single-target, bouncing blink.

Additional Information:

  • If he dies during the cast time, Multi-Swing will be canceled and go on cooldown.
  • The damage of each on-hit effect applied to the same target is not reduced like Multi-Slash's hit's is.
  • Ike will appear next to the last enemy champion 'Multi-Swing hits.
  • Stasis icon Stasis will cancel Multi-Swing if the initial target uses Zhonya's Hourglass item.png Zhonya's Hourglass right before Ike can land the first hit.