Recipe

Sterak's Gage item
Gold 2800 (Gold 800)
Jaurim's Fist item
Gold 1200 (Gold 450)
Kindlegem item
Gold 800 (Gold 400)

Cost Analysis

Gold Value

Passive Gold Value

  • 3 attack damage (for every 10 base attack damage) = Gold 105
  • 75 shield (for every 100 bonus health) = Gold 200

Gold Efficiency*

  • Sterak's Gage gold efficiency is further increased by 3.62% for every 10 base attack damage obtained.
  • Sterak's Gage gold efficiency is further increased by 6.8% for every 100 bonus health obtained.
  • Sterak's Gage item.png Sterak's Gage is 55.17% gold efficient, without its passive.
    • Sterak's Gage is at least 69.65% gold efficient when bought on a level 1 Orianna Orianna and at most 109.65% gold efficient when bought on a level 18 Mega Gnar Mega Gnar.
  • Sterak's Gage item.png Sterak's Gage is 89.65% gold efficient while using Lifeline and Sterak's Fury.
    • Sterak's Gage is at least 118.61% gold efficient when bought on a level 1 Orianna Orianna and at most 198.61% gold efficient when bought on a level 18 Mega Gnar Mega Gnar.

Notes

  • Add more health to increase durability on late game.
  • Add cooldown reduction that synergy with Trinity Force item.png Trinity Force, because the lack of cdr items for trinity force users.
  • Increased cooldown due to high passive gold efficiency, and to match Maw of Malmortius item.png Maw of Malmortius's cooldown.
  • Sterak's Fury now lasts until out-of-combat.

References


Recipe

Frozen Mallet item
Gold 3100 (Gold 900)
Jaurim's Fist item
Gold 1200 (Gold 450)
Giant's Belt item
Gold 1000 (Gold 600)

Cost Analysis

Gold Value

  • 700 health = Gold 1866.66
    • Total Gold Value = Gold 1866.66

Passive Gold Value

Gold Efficiency*

  • Frozen Mallet gold efficiency is further increased by 3.38% for every 10 base attack damage obtained.
  • Frozen Mallet item.png Frozen Mallet is 60.21% gold efficient, without the passive effect.
    • Frozen Mallet is at least 73.73% gold efficient when bought on a level 1 Orianna Orianna and at most 111.07% gold efficient when bought on a level 18 Mega Gnar Mega Gnar.

Notes

  • Add % base AD to reduce early/mid-game damage from some Ranged role ranged users (ex.: Gnar Gnar and Kennen Kennen), and to add synergy with Trinity Force item.png Trinity Force.
  • Icy reduces the perma-slow effect caused by Ranged role ranged champions.

References


Recipe

Dead Man's Plate item
Gold 2900 (Gold 1100)
Giant's Belt item
Gold 1000 (Gold 600)
Chain Vest item
Gold 800 (Gold 500)

Cost Analysis

Gold Value

  • 425 health = Gold 1133.33
  • 60 armor = Gold 1000
    • Total Gold Value = Gold 2133.33

Gold Value of Passive

Gold Efficiency*

  • Dead Man's Plate item.png Dead Man's Plate is 73.56% gold efficient without its three passives.
    • Dead Man's Plate is 98.39% gold efficiency at maximum Momentum.

Notes


Recipe

Randuin's Omen item
Gold 2900 (Gold 900)
Warden's Mail item
Gold 1000 (Gold 400)
Giant's Belt item
Gold 1000 (Gold 600)

Cost Analysis

Gold Value

  • 400 health = Gold 1066.67
  • 60 armor = Gold 1200
    • Total Gold Value = Gold 2266.67

Gold Efficiency*

Notes

  • Active effect was changed to fit better for front line champions.
    • Add some burst/hard-cc counter during fight initiation.


Recipe

Thornmail item
Gold 2900 (Gold 800)
Chain Vest item
Gold 800 (Gold 500)
Bramble Vest item
Gold 900 (Gold 300)

Cost Analysis

Gold Value

  • 250 health = Gold 666.67
  • 75 armor = Gold 1500
    • Total Gold Value = Gold 2166.67

Gold Efficiency*

Notes

  • The Cold Steel passive does not synergy with Thorn so i removed it.
  • The damage over time does not counter life steal.
  • Removed passive is compensated with more damage.


Recipe

Frozen Heart item
Gold 2900 (Gold 1000)
Warden's Mail item
Gold 1000 (Gold 400)
Glacial Shroud item
Gold 900 (Gold 250)

Cost Analysis

Gold Value

Gold Efficiency*

Notes

  • The Randuin's Omen item.png Randuin's Omen's active item fits better in this item because of the ice theme, and increase gold efficiency overall.

References


Recipe

Guinsoo's Rageblade item
Gold 3600 (Gold 875)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300
Pickaxe item
Gold 875

Cost Analysis

Gold Value

Passive Gold Value

  • 1.5 on-hit damage (for every 10 bonus attack damage) = Gold 37.5
  • 0.75 on-hit damage (for every 10 ability power) = Gold 18.75

Gold Efficiency*

Notes

References


References