League of Legends Wiki

Comments3

Vi Rework

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed 345


Abilities

Denting Blows
Denting Blows

Every third attack on the same target deals additional physical damage equal to 2% - 8% (based on level) of the target's maximum health (capped at 300 against minions and monsters), reduces the target's Armor by 25%, and grants 30% - 60% (based on level) of bonus Attack Speed for 4 seconds.

Each time Vi procs Denting Blows.png Denting Blows against champions, reduce UPGRADE!!!.png Overcharge's cooldown by 2 seconds.


Vault Breaker
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 18 / 15.5 / 13 / 10.5 / 8
Vault Breaker

First Cast: Vi begins channeling, increasing the damage and range of Vault Breaker over 1.25 seconds. Vi can still move while channeling, but she cannot attack or use her other abilities, and her movement speed is Slow icon slowed by 15%.

Second Cast: Vi dashes towards the cursor's location, dealing physical damage and applying Denting Blows.png Denting Blows to all enemies hit (75% damage against minions and monsters).

Vi stops upon colliding with an enemy champion, Airborne icon knocking it back.

  • Minimum Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD)
  • Maximum Physical Damage: 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD)
  • Dash Range: 250 - 725
  • Maximum AoE Range: 900
Assault and Battery
RANGE: 800
Assault and Battery

UPGRADE!!!.png Overcharge bonus: Vi targets an enemy champion and chases it down. She performs an uppercut upon reaching it, dealing physical damage and Airborne icon knocking it up for 1.25 seconds.

  • Physical Damage: 150 / 300 / 450 (+ 140% bonus AD)

While charging, Vi is immune to crowd control and will Airborne icon knock aside enemies in her way, dealing 75% damage to them.

  • Physical Damage to Secondary Targets: 112.5 / 225 / 337.5 (+ 105% bonus AD)


Blast Shield
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Blast Shield

Active: When Vi gains a shield which absorbs damage for 4 seconds.

  • Shield Strength: 10 / 45 / 80 / 115 / 150 (+ 30% AP) (+ 4 / 5 / 6 / 7 / 8% of her maximum health)
Overshield
Blast Shield

UPGRADE!!!.png Overcharge bonus: Vi overcharge a shield which absorbs damage for a few seconds while granting her bonus moviment speed that decay over its duration.

  • Shield Strength: 20 / 160 / 300 (+ 60% AP) (+ 16% of her maximum health)
  • Shield duration: 2 / 3 / 4
  • Bonus Movement Speed: 20% / 25% / 30%

Vi becomes immune to any crowd control and intercept oncoming projectiles (except turret attacks) while the shield is up.


Excessive Force
RANGE: 600
COST: 60 Mana + 1 charge
COOLDOWN: 1
Recharge Time: 14 / 12.5 / 11 / 9.5 / 8
Excessive Force

Passive: Vi stores a charge of Excessive Force every few seconds, up to a maximum of 2 stored at once.

Active: Vi gains 50 bonus attack range (175 total range), and causes her next basic attack to deal bonus physical damage and to hit all enemies in a cone behind the target.

  • Bonus Physical Damage: 5 / 20 / 35 / 50 / 65 (+ 15% AD) (+ 70% AP)
Overcharged Force
RANGE: 225 (800 behind the main target)
Excessive Force

UPGRADE!!!.png Overcharge bonus: Vi cast a powerful blast to a target and hit all enemies in a cone behind the target and Airborne icon knocking them back for 0.25 seconds.

  • Physical Damage: 100 / 230 / 360 (+ 140% bonus AD) (+ 70% AP)

The secundary targets recieve 50% of the total damage.

  • Physical Damage to Secondary Targets: 50 / 115 / 180 (+ 70% bonus AD) (+ 35% AP)

Enemies that hit terrain are Stun icon stunned for 0.75 seconds and takes additional 25% of total damage.

  • Enhanced Damage: 125 / 287.5 / 450 (+ 175% bonus AD) (+ 87.5% AP)
  • Enhanced Damage to Secondary Targets: 62.5 / 143.8 / 225 (+ 87.5% bonus AD) (+ 43.8% AP)


Overcharge
COST: 100 mana
COOLDOWN: 180 / 135 / 90
UPGRADE!!!

Active: Vi empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form.

After Vi has had Overcharge active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put Overcharge on a 3 second static cooldown. Overcharge will only go on its normal cooldown if Vi uses an empowered ability.

Ability Details
Mantra is a self-buff ability.

Additional Information:

  • Mantra has no cast time and does not interrupt Karma's previous orders.
  • Mantra's bonus effects will stack on top of her abilities' normal effects.
  • Casting Mantra does not reset the cooldowns on Karma's basic abilities.
  • The cooldown of Mantra will begin when the ability is first cast, not when the buff is consumed.
  • Mantra can be cast while under any form of crowd control as it has no effect on its own.


Also on Fandom

Random Wiki