1 Growth 18 1 Growth 18
Health 545 (+80) 1905 Attack damage 56 (+2.2) 93.4
Health regen. 6 (+0.75) 18.8 Attack speed 0.625 (+3.3%) 56.7%
Mana 340 (+40) 1020 Armor 24 (+3) 75
Mana regen. 8.25 (+0.75) 21 Magic resist. 30 (+0.5) 38.5
Attack range Ranged role 575 Mov. speed 335
Black, The Holder of Revenge is a custom champion in League of Legends. He has to weapons called Blood and Vengeance. He travels Valoran to kill those who escaped the law. Blood's verdict is absolute, so whoever it chooses Black has to carry it out. Vengeance will kill who Blood has marked; and Black follows them.


In-Game Black is a special marksman. He inflicts heavy damage by attacking the same target over and over again. This style is important to him, since attacking different targets leads him to lose a great bunch of strenght.


Blood and Vengeance
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Black carries two ancient twin weapons with him, Blood and Vengeance.

Blood's shots do only 80% damage, but let the target bleed for 2.5% - 5% (based on level) of their maximum health and marks them for 4 seconds.

Vengeance's shots do 105% damage and destroy all marks added by Blood. If the target was marked, the damage inceases to 130% - 145% (based on level).

Black changes weapons after every shot. The first shot after being out of combat will always be done by Blood.

Blood deals 100% damage against minions.



Double Shot
RANGE: 775 / 985
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 11 / 10.25 / 9.5 / 8.75 / 8
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Black fires a light in the target direction, dealing damage and revealing targets.

Physical Damage: 30 / 45 / 60 / 75 / 90 (+45% AD)

Within the next 3 seconds Black can fire a second light that deals increased damage. In addition, its range and speed are increased. If a target was revealed by Blood's light, it takes additional damage equal to 2.5% - 6.75% (based on level) of their missing health.

Increased Physical Damage: 50 / 75 / 100 / 125 / 150 (+75% AD)



Purposive Shots
COST: 45 Mana
COOLDOWN: 20 / 18.5 / 17 / 15.5 / 14
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Black loads 6 reinforced bullets and gains increased attack speed.

Blood's shots will heal Black. For the duration of the bleeding effect the target's movement speed is Slow icon slowed and Black is granted 30% bonus movement speed.

Vengeance's shots will deal an additional damage that is increased if the 3rd shot hits the same target as those before.

After the last shot Black has to reload for 2 - 1.2 (based on level) seconds. On activation he will destroy all active marks and the first shot will be done by Blood.

  • Bonus Attack Speed and Slow: 20% / 25% / 30% / 35% / 40%
  • Health Restored: 26 / 32 / 38 / 44 / 50 (+20% AP)
  • Physical Damage: 16 / 20 / 24 / 28 / 32 (+8% AD)
  • Increased Physical Damage: 20 / 25 / 30 / 35 / 40 (+10% AD)



Ruthless
RANGE: 425
COST: 30 Mana
COOLDOWN: 23 / 21.25 / 19.5 / 17.75 / 16
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Passive: All damage dealt by Vengeance ignores some of the target's armor.

  • Armor Penetration: 4% / 7.25% / 10.5% / 13.75% / 17%

Active: Black dashes forward. For the next 0.5 seconds he ignores all effects that would reduce his movement speed. Shots by Blood and Vengeance lower the cooldown of this ability.

  • Cooldown Reduction (Blood): 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s)
  • Cooldown Reduction (Vengeance): 1 / 1.5 / 2 / 2.5 / 3 second(s)



Judge and Executioner
RANGE: 1250 / 1500
COST: 100 Mana
COOLDOWN: 110 / 95 / 80
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Black fires with Blood. This shot is blocked by the first champion it hits and deals damage to them, Slow icon slowing their movement speed and marking them in addition.

The strengt of the Slow icon slow depends on the target's missing health and increases from 20% to 100%. If the target is below 25% of it's maximum health it will be Root icon rooted instead. Both effects linger for 1.5 seconds.

Within the next 4 seconds Black can fire a second shot with Vengeance. This shot deals increased damage depending on the target's missing health, capped at 150% bonus damage, if the target was marked.

As long as the target is marked Black gains normal sight on them. If he does not use his second shot, the ability refunds 20% of it's cooldown and 50 mana.

  • Physical Damage (first shot): 100 / 160 / 220 (+48% AD)
  • Physical Damage (second shot): 125 / 200 / 275 (+60% AD)
  • Maximum Physical Damage (second shot): 312.5 / 500 / 687.5 (+150% AD)