1 Growth 18 1 Growth 18
Health 0 (+0) 0 Attack damage 0 (+0) 0
Health regen. 0 (+0) 0 Attack speed 0 (+0%) 0%
Vitality 100% Armor 0 (+0) 0
  Magic resist. 0 (+0) 0
Attack range 550 Mov. speed 330
Marrow, The Bone Mage is a custom champion in League of Legends.

Abilities

Deadly Cursed
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Curse of Death: Marrow gains 25% Vitality for casting spells. Upon leaving combat Marrow loses all his Vitality

With 50% Vitality Marrow gains bonus effects on his basic abilities.

Marrow's abilities cost health. With 100% Vitality he reduces their costs.

Curse of Life: Marrow gains 45 - 300 (based on level) (+75% AP) bonus health. Killing a unit restores 10 - 15 (based on level) (+1.5% AP) health, doubled against champions.



Bone Fracture
RANGE: 750
COST: 25 / 30 / 35 / 40 / 45 health
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
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Marrow summons a surge of magic energy, dealing magic damage to the first enemy hit and Slow icon slowing their movement speed for 1.5 seconds.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 45% AP) (+2% of maximum health)
  • Slow: 30% / 35% / 40% / 45% / 50%

With 50% Vitality damage and slow are increased by 50%.

  • Increased Magic Damage: 60 / 97.5 / 135 / 172.5 / 210 (+67.5% AP) (+3% of maximum health)
  • Increased Slow: 45% / 52.5% / 60% / 67.5% / 75%

With 100% Vitality the cost are reduced to 14 / 18 / 22 / 26 / 30 health.



Boneyard
RANGE: 775
COST: 70 / 90 / 110 / 130 / 150 health
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
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Marrow creates dead ground at the target location, dealing an initial magic damage.

The dead ground remains for 3 seconds, dealing magic damage over time to all enemies on it.

For every second at least one enemy is struck Marrow restores some health.

Damage per second against minions and monsters and maximum heal against them are capped.

  • Initial Magic Damage: 40 / 70 / 100 / 130 / 160 (+35% AP) (+3% of maximum health).
  • Magic Damage per second: 1% / 1.25% / 1.5% / 1.75% / 2% (+0.75% per 100 AP) of target's maximum health


  • Health Restored: 14 / 18 / 22 / 26 / 30
  • Cap for damage and heal: 50 / 75 / 100 / 125 / 150

With 50% Vitality the dead ground remains for 5 seconds instead.

With 100% Vitality the cost are reduced to 35 / 45 / 55 / 65 / 75 health.



Grave of Bones
RANGE: 575
COST: 35 health
COOLDOWN: 3
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Marrow Root icon roots his target for 1 second and deals magic damage to them. Grave of Bones has a maximum of 2 charges. Marrow gains a new charge after some time.

  • Magic Damage: 35 / 70 / 105 / 140 / 175 (+ 50% AP) (+1.5% of maximum health)
  • Recharge Time: 20 / 18.5 / 17 / 15.5 / 14 sec.

With 50% Vitality the root duration increases.

  • Increased Root Duration: 1.4 / 1.55 / 1.7 / 1.85 / 2 sec.

With 100% Vitality the cost are reduced to 10 health.



Bone Chains
RANGE: 850
COST: No Cost
COOLDOWN: 120 / 110 / 100
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Marrow throws out dark chains. Upon hitting an enemy champion they deal magic damage and apply a Stun icon stun of 2 seconds.

  • Magic Damage: 120 / 240 / 360 (+60% AP)

The chains then spread to other targets, dealing reduced damage and Stun icon stunning them for 1.5 seconds.

  • Reduced Magic Damage: 90 / 180 / 270 (+45% AP)