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Ruby Rose

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1 Growth 18 1 Growth 18
Health 440 (+90) Attack damage 53.3 (+3.2)
Health regen. 7 (+0.7) Attack speed 0.665 (+2.7%)
Mana 250 (+50) Armor 17 (+3.75)
Mana regen. 6.5 (+0.65) Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A


Abilities

Scatter
BestFluttershyNA Scatter and Wilt

Ruby's speed allows her to move very quickly, leaving rose petals behind her. After each skill activation, aside from the ones that suspend Ruby's movement, Ruby gains a 10% movement speed increase and ignores unit collision for 1.5 seconds. The movement speed decays rapidly over the duration.



Propulsion Shot
RANGE: 300
COST: 25 / 30 / 35 / 40 / 45 Mana
COOLDOWN: 6 / 5 / 4 / 3 / 2
BestFluttershyNA propul

Active: Ruby propels herself towards the target location by firing a shot behind her and using the recoil to move. The shot travels in a straight line behind her and deals damage to the first target it hits. While dashing, Ruby swings her scythe, dealing damage to minions and champions she dashes through. Upon ending the dash, Ruby's first attack within 6 seconds deals bonus damage.

  • Physical damage from scythe dash: 30 / 60 / 90 / 120 / 150 (+ 50% Bonus AD)


  • Physical damage from first attack: 20 / 30 / 40 / 50 / 60 (+ 100/105/110/115/120% AD)


  • Physical damage from fired projectile: 20 / 50 / 80 / 110 / 140 (+ 110/120/130/140/150% Bonus AD)


Scattering Shot
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
BestFluttershyNA scattershot

Active: Ruby fires 3 bullets in a small cone, each stopping at the first enemy hit. Enemies can be hit by all three bullets.

  • Physical damage per bullet: 20 / 30 / 40 / 50 / 60 (+ 45% Bonus AD)


  • Maximum Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 130% Bonus AD)


Accel Bullet
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
BestFluttershyNA sniper

Active: Ruby fires Accel Bullets while Crimson Trigger is active. Accel Bullet is a single projectile that travels in a straight line and damages the first target hit. This shares a cooldown with Scattering Shot.

  • Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 140% Bonus AD)




Scarlet Blitz
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
BestFluttershyNA blitz

Active: Ruby gains attack speed, movement speed, and increased attack damage for 3.5 seconds.

  • Attack damage increase: 5 / 10 / 15 / 20 / 25%


  • Movespeed increase: 15 / 20 / 25 / 30 / 35%


  • Attackspeed increase: 65 / 75 / 85 / 95 / 105%


Cross Ammo
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
BestFluttershyNA ammo casing

Active: Ruby switches to Cross Ammo for 10 shots or 10 seconds, increasing her attack damage. In addition, the dash range on Propulsion Shot is increased by 100, for a total of 400 range.


  • Attack damage increase: 5 / 10 / 15 / 20 / 25%




Latch
RANGE: 300
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
BestFluttershyNA latch

Active: Ruby swings her scythe in an arc in front of her, from right to left, slamming into and latching onto her first target. The target is stunned for 1.5 seconds. While latched on, Ruby cannot attack and cannot move. After 0.25 seconds, Ruby can reactivate this ability to use Crimson Execution.

  • Physical damage: 40 / 60 / 80 / 100 / 120 (+ 75% Bonus AD)

Active - Crimson Execution: Ruby fires a shot, using the recoil to slice through the target she is latched on. The projectile travels in a straight line in front of her and deals damage to the first target it hits, and the slice deals bonus damage based on missing health.

  • Physical damage: 20 / 30 / 40 / 50 / 60 (+ 40% Bonus AD) (+ 5 / 10 / 15 / 20 / 25% of target's missing health)
  • Physical damage from fired projectile: 20 / 50 / 80 / 110 / 140 (+ 110/120/130/140/150% Bonus AD)


Crimson Trigger
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 20 / 17 / 14 / 11 / 8

Active: Ruby stabs her scythe into the ground, anchoring herself and increasing her autoattack range and Q range. This ability can be reactivated after 0.75 seconds to pull her scythe back out of the ground. While anchored, her Q skill fires Accel Bullets and she takes reduced damage.

  • Range Increase: 100 / 150 / 200 / 250 / 300
  • Damage Reduction: 5 / 10 / 15 / 20 / 25%



Crescent Rose: Scythe
COOLDOWN: 6/5.5/5/4.5
BestFluttershyNA scythe

Active: Transforms the Crescent Rose into scythe form, gaining bonus armor and magic resist, new abilities, and melee attacks.

  • Armor/Magic Resist: 10 / 18 / 26 / 34


Crescent Rose: Rifle
COOLDOWN: 6/5.5/5/4.5
BestFluttershyNA rifle

Active: Transforms the Crescent Rose into rifle form, gaining new abilities and ranged attacks. Ruby gains 375 range, for a total of 500 range.


  --BestFluttershyNA (talk) 23:45, October 15, 2013 (UTC)

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