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Shazam the Explosives Apprentice

1 Growth 18 1 Growth 18
Health 500(+40) Attack damage 45(+2.5)
Health regen. 2.5(+1.95) Attack speed 0.0505(+0.09%)
Mana 329(+36) Armor 28(+1.1)
Mana regen. 3(+2.35) Magic resist. 25(+1.5)
Attack range 475 Mov. speed N/A

Champion, the Title is a custom champion in League of Legends.

Abilities

Deadly Explosives
COOLDOWN: 12 / 10 / 8
Hexplosive Minefield

Hitting an ability the same unit twice in 5 seconds will give Shazam bonus 25% AP magic damage on his next ability cast. After using the bonus magic damage Deadly Explosives will go on a moderate cooldown.

Ability Details


Explosive Bomb
RANGE: 500
COST: 60/70/80/90/100 mana
COOLDOWN: 15
Bouncing Bomb

Active: Shazam throws an explosive bomb in a 275 radius dealing magic damage and marking them for 10 seconds.

  • Magic Damage: 60 / 130 / 200 / 270 / 340 (+60% AP)
Ability Details


Flaming Bombs
RANGE: 525
COST: 95/105/115/125/135 mana
COOLDOWN: 23/20/17/14/11
Pillar of Flame

Active:Shazam let loose a barrage of flaming bombs in a 450 radius igniting all units within the area dealing magical damage for 3 seconds.

  • Magic Damage: 5 / 20 / 35 / 50 / 65 (+20% AP)
  • Max Damage: 15 / 60 / 105 / 150 / 195 (+60% AP)
  • Increased Damage: 7.5 / 30 / 52.5 / 75 / 97.5 (+30% AP)
  • Max Increased Damage: 22.5 / 90 / 157.5 / 225 / 292.5 (+90% AP)

Additionally if that unit is marked Flaming Bombs damage and duration is increased by 50%.

Ability Details


Purple Bomb
RANGE: 500
COST: 75 mana
COOLDOWN: 13
Tectonic Disruption

Active:Shazam plants a purple bomb on a 400 radius and explode after 2 seconds of arming dealing magic damage to all units around it and Slow icon slow them by 40% for 1 second

  • Magic Damage: 45 / 105 / 165 / 225 / 285 (+40% AP)

If a marked unit is in the explosion radius the marked unit is stunned instead.

  • Stun Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6
Ability Details


Massive Explosion
RANGE: 300
COST: 15%/20%/25% of current health
COOLDOWN: 180
Mega Inferno Bomb

Active:Shazam sacrifices a percentage of his current health to deal massive magical damage to all units in a 700 radius and Stun icon stun all affected units for 2 seconds.

  • Magic Damage: 150 / 250 / 350 (+50% AP)
  • Increased Magic Damage: 225 / 365 / 525 (+75% AP)

Any marked unit within the radius will receive 50% bonus damage and Stun icon stun them for 1 additional second.

Ability Details


Change Log

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