Ztclu gains bonus 15/20/25 armor and 7.5/10/12.5 magic resistance and reduces physical attacks by 10%.
COST: 100/95/90/85/80 mana
Active:Ztclu charges forward stopping at the first unit he hits and dealing them magical damage and slowing it for 0.5 seconds.
Magic Damage: 45 / 75 / 105 / 135 / 165 (+60% AP)
Slow: 40% / 50% / 60% / 70% / 80%
COST: 80 mana
Active:Ztclu places a poisoned armor to an ally or himself for 4 seconds granting that target bonus armor until the shield persists. Any unit who attacks a unit with Poisoned Armor will be dealt physical damage for the next 2 seconds and continuous attack will refresh the poison and slow the attacker's attack speed for 1 second.
Active: Fires a deadly net forward dealing magical damage and rooting the first enemy it hits while other units onward hit by Ensnare will be slowed by 10% for 1 seconds instead and receive 50% of the original magical damage
Passive:Ztclu regenerates 1%/2%/3% of his maximum health for the next 5 seconds if he is not damaged for 12 seconds
Active: Ztclu releases a trio of spirits to find the nearest enemy champion. If a spirit connects with a champion after 10 seconds of being released the spirit reveal the champion's position for the next 5 seconds. If a spirit connects with a champion after 4 seconds of being released the spirits deals magic damage instead to that champion.
Magic Damage: 150 / 250 / 350 +5% of your maximum health