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Rimli, The Fae Blade-Dancer Cost: 4800 [1] or 975 [2]
Attributes Fighter, Melee
Statistics
Health 401 (+84) Attack damage 55.68 (+3.5)
Health regen. 7.1 (+0.57) Attack speed 0.726 (+3.3%)
Energy 100 (Manaless) Armor 12 (+4.4)
Energy regen. 50 Magic res. 25 (+1.55)
Range 120 Mov. speed 325

Rimli, The Fae Blade-Dancer is a champion in League of Legends That has been created by the user Bixybixy2/Eno The Insane.

Rimli is a Yordle champion that revolves around building up Attack Speed as a scaling stat for most of her abilities, She uses AD, but her abilities are flat %'s of her AD, rather than flat damage plus a bonus. Rimli's playstyle is that of what you would call a dancer in the League of Legends, she has plenty of movement and positioning abilities to get her to her location and around easily enough, but also having enough damage to balance out this high mobility. To Clarify her model, she's a light-blue (Like Lulu, lighter than Trist) skinned female yordle that wears yellow 'armor' that appears to be layered like chineese plate mail, but is most likely leather instead. she dual-wields Warglaives (From the Warcraft franchise) or Faeblades (From Kingdoms of Amalur: Reckoning). Whatever you call them, she has them, and is adept at going Spin-To-Win on your face, seince everything she does involves some sort of spin, flip, cartwheel or other acrobatic.

Abilities[]

Patch vI.D.G.ADAMN

'Glaives of 'the Fae

(Innate): Rimli's attacks and Twisting Rush deal 50% of her attack damage to all units within attack range around her. This damage applies on-hit effects.



Ability



Description



Leveling up

Twisting Rush (Active): Rimli's next attack will deal bonus damage and flip her to the other side of her target and attack again. Damage is split between the initial attack and the flip attack.

Cooldown: 10/9/8/7/6 Energy Cost: 40

Physical Damage: 110/120/130/140/150% Total Attack Damage. (Multiplied by Attack Speed. Will not go below 1.0 Multiplier, or above 2.0 multiplier. Every .1 Attack Speed above 2.0 subtracts .3 seconds from the base Cooldown.)

'Feinting 'Rush


(Active): Rimli charges her target, dealing physical damage and slowing it, and then bounces away in the direction your mouse cursor is .3 seconds later, moving away the same distance she charged forward. Procs Glaives of the Fae on contact with your target.

Range: 400

Cooldown: 14/13/12/11/10

Energy Cost: 40

Physical Damage: 110% Total Attack Damage

Slow: 10/15/20/25/30% Slow, 0.75/1.5/1/2.75/3.5 Duration

Spinning Rush (Active): Rimli charges forward, dealing Physical Damage to units she passes through, dealing less and slowing down the more units she encounters. Has a .75 Wind-Up Time. Can be re-activated to Stop Spinning Rush early, but she will take .5 seconds to stop.


Cooldown: 16/14/12/10/8

Energy Cost: 40

Max Charge Distance: 450/500/550/600/650

MS While Charging: 30/40/50/60/70 MS

Physical Damage: 105/110/115/120/125% Total Attack Damage. (+25 Per 0.500 Attack Speed

Falloff: 5% damage and 10 MS Per unit hit, Effect ends early at 90% of Total Attack Damage

Unrelenting Rush After .4 seconds of Wind-Up, Rimli begins a furious barrage of charges, dealing physical damage to all units she passes over. Rimli will charge once every 0.6 seconds (Minus .05 sec per .500 Aspeed). Each charge will move Rimli 450 units closer to your Cursor.

Cooldown: 90/75/60

'Energy Cost': 60

Number of Charges: 3/4/5 (+1 Per 1.0 Attack Speed past 0.5)

Physical Damage: 100% AD



Thought Process: Rimli is supposed to be a mobile champion that can rely on attack speed rather than movement speed to push her around the map and amplify her damage to numbers that can compete with AD Carries. She has the potential to be an AD mid, seeing as how she can push a lane in a heartbeat with her passive, and how all of her abilities have a short-range AOE. However, this does pose threats to her when trying to NOT push a lane, timing last hits, and overall areas that would suck to have AOE in. The AOE itself is considered part of her auto attack, and thornmail will bounce back 15% of her damage (50% splash. 30% of 50% is 15%) to her per thornmail hit, which wont be fun if you use a high-damage ability like Twisting Rush, which can cap out at 300% of your attack damage. Just another character with unique scaling like Ryze and his Mana Damage.

This also makes her a champion that falls under the category of Self-CC, in both that she 'Flings' herself over her target with Twisting Rush, and how her damage will fall off below her total AD using Spinning Rush.

Unrelenting Rush is what we would call a "Focused Ahri Ult". You unload a rapid-fire burst of charges, if you literally move your mouse slightly to the side of your target, you will do a star-like pattern around your target, literally 'Dancing'.

Spinning Rush is a, and i use this term lightly. a "Multi-Target Ezreal-Ult-Falloff Skill-Shot Charge Rammus Roll". Its a charge that falls off the more it hits, this means that if you want to get over minions to get to your target, thats all fine and dandy, but make sure you dont break it early. you start off at being able to nail 3 targets. then adding 1 more per rank, up to 7. this will allow you to literally roll through a non-tank'd minion wave and still poke your enemy, which is a must-have for late game.

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