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Augurus, the Mana Weapon

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1 Growth 18 1 Growth 18
Health N/A Attack damage 48 (+3)
Health regen. N/A Attack speed 0.588 (+1.25%)
Mana 446 (+99) Armor 11.5 (+3.5)
Mana regen. 6.0 (+0.75) Magic resist. 30 (+0)
Attack range 400 (Ranged) Mov. speed N/A


Augurus, the Mana Weapon is a custom champion.

Concept

Augurus is based off of a tank. No, not the game term, "tank." I mean an actual, real life, honest-to-goodness tank. And there are three factors that determine a tank's capabilities: firepower, protection, and mobility. Unlike other tank champions, Augurus emphasizes protection and defenses over crowd control and initiation.

While Augurus was conceived as a champion focused on using his mana as his health, that's sort of fallen to the side. The only interesting thing about it is how his builds will look.

Abilities

Augurus does not have health. Instead, he uses mana as his health source; damage taken by Augurus is dealt to his mana, and he dies whenever his mana total reaches zero.

Power Core
Ability

Safety Mode: Before level 11, while Augurus has more than 30% mana, his mana regeneration is capped at 5% of his maximum mana per 5 seconds (or whatever is needed to make Crest of the Ancient Golem.png Crest of the Ancient Golem not broken).

Emergency Mode: Augurus's spell casts and mana expenditures cost no mana while he has 30% or less mana.


Hypercharge Cannon
RANGE: 750
COST: 10% of maximum mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Ability

Passive: Augurus's basic attacks consume 1.5% of his maximum mana to deal bonus magic damage.

  • Magic Damage: 2 / 6 / 10 / 14 / 18 (+ 20% AP) (+ 2% max mana)

Active: After a 0.5-second delay, Augurus fires a large amount of charged mana in a line. Upon hitting an enemy, the mana explodes, dealing damage to all enemies within 300 range of the first enemy hit.

  • Magic Damage: 10 / 30 / 50 / 70 / 90 (+ 100% AP) (+ 10% max mana)


Energized Bulwark
RANGE: 650
COST: 60 / 85 / 110 / 135 / 160 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Ability

Passive: Augurus gains armor and magic resist equal to 1% of his maximum mana and his allies within 550 range gain armor and magic resist equal to half that amount.

Active: Augurus and all allies within range are shielded for 5 seconds.

  • Shield Strength: 45 / 60 / 75 / 90 / 105 (+ 50% AP) (+ 7.5% max mana)


Arcforce Treads
RANGE: 550
COST: 70 / 90 / 110 / 130 / 150 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Ability

Passive: The effectiveness of slows and the duration of crowd control effects on Augurus are reduced by a percentage.

Slow / Crowd Control Reduction: 6 / 7 / 8 / 9 / 10% (+ 1% per 200 maximum mana)

Active: Augurus removes all crowd control effects from himself. For 5 seconds, mana arcs from the ground around Augurus, dealing magic damage each half-second and slowing all enemies within the radius by 30%.

  • Magic Damage Per Second: 20 / 30 / 40 / 50 / 60 (+ 20% AP) (+ 3% of maximum mana)
  • Total Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP) (+ 15% of maximum mana)


Overdrive
COST: No cost {{{costtype}}}
COOLDOWN: 140 / 120 / 100
Ability

Active: Augurus charges and condenses mana, gaining 1 / 2 / 3 Mist Charges that last for 20 seconds. While Augurus has at least 1 Mist Charge, he gains a new set of abilities that are empowered versions of his basic abilities, with additional effects and generally higher numbers. These new abilities cost 1 Mist Charge each.

Note: Using an Overdrive ability will not affect Augurus's basic abilities' cooldowns. If one of Augurus's basic abilities is unused and its Overdrive version is cast, that basic ability will not go on cooldown. If one of Augurus's basic abilities is on cooldown, its Overdrive version is still castable and the basic ability's cooldown will continue to count down. Think Rengar Rengar.

  • Augurus can only use a particular Overdrive ability once per cast of Overdrive. After casting an Overdrive ability, the normal version will replace it.
  • Augurus's ability passives are retained during Overdrive.

Overdrive Hypercharge Cannon
COST: 1 mist charge
Ability

Active: After a 0.5-second delay, Augurus fires a large amount of charged mana in a line. Upon hitting an enemy, the mana explodes, dealing damage to all enemies within 300 range of the first enemy hit.

  • Magic Damage: 70 / 125 / 180 (+ 100 / 150 / 200% AP) (+ 10 / 15 / 20% max mana)

Overdrive Energized Bulwark
COST: 1 mist charge
Ability

Active: Augurus and all allies within range are shielded for 5 seconds. This does not stack with the normal version of Energized Bulwark. Additionally, for 5 seconds, all damage dealt to allies shielded by Energized Bulwark is dealt to Augurus instead. Damage dealt to Energized Bulwark's shield is not redirected. Damage dealt to an ally and redirected to Augurus is affected by that ally's armor and magic resist, rather than Augurus's.

  • Shield Strength: 90 / 130 / 170 (+ 60 / 70 / 80% AP) (+ 9 / 10.5 / 12% max mana)

Overdrive Arcforce Treads
COST: 1 mist charge
Ability

Active: Upon activation, Augurus removes all crowd control effects from himself. For 5 seconds, Augurus is unaffected by crowd control and mana arcs from the ground around Augurus, dealing magic damage each half-second and slowing all enemies within the radius. The normal version of Arcforce Treads cannot be cast while Overdrive Arcforce Treads is active.

  • Magic Damage Per Second: 50 / 70 / 90 (+ 20 / 25 / 30% AP) (+ 3 / 3.75 / 4.5% of maximum mana)
  • Total Magic Damage: 250 / 350 / 450 (+ 100 / 125 / 150% AP) (+ 15 / 18.75 / 22.5% of maximum mana)
Slow 40 / 55 / 70%


Lore

Summary: Ancient war machine made of mana discovered in a Piltover archaeological dig.

I might write up a full thing later, but I may never get to it because I'm lazy.

Quotes

Upon selection

  • "I give you my protection."

Movement

  • "A weapon does not just destroy."
  • "Battle is my duty."
  • "Let us proceed."
  • "I am no stranger to war."
  • "I await the day I no longer have to fight."
  • "I carry the burden of remembrance."
  • "I will protect you."
  • "If you say so."
  • "Just because I am a weapon doesn't mean I am just a weapon."
  • "Proceeding."
  • "Vigilance is key."
  • "Your command has been registered."

Attacking

  • "Entering combat."
  • "Engaging enemy."
  • "Entering battle zone."
  • "If it is necessary."
  • "Mana guns primed."
  • "Regrettable, yet necessary."
  • "Very well."
  • "Violence to end violence."

Taunt

  • "Can you really harm a being of pure energy? Pfft."

Joke

  • "I fear no evil, for I am a house-sized mass of—" *BLEEP* "Oops. Sorry."

Meeting Aatrox Aatrox first time in a match, ally or enemy

  • "You look awfully familiar..."

Upon using Recall.png Recall

  • "Gonna head back."
  • "Recharging required."

Learning Hypercharge Cannon

  • "Cannon engaged."

Learning Energized Bulwark

  • "Shields readied."

Learning Arcforce Treads

  • "Treads charged."

Learning Overdrive

  • "Overdrive mode enabled."

Leveling up to level 11

  • "Temporary safety mode turned off. Engaging full power."

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