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Fenriq

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1 Growth 18 1 Growth 18
Health 546 (+88) Attack damage 52 (+3.6)
Health regen. (+0) Attack speed 0.698 (+1.89%)
Mana 242 (+38) Armor 28 (+2.1)
Mana regen.   (+0) Magic resist. 33 (+2.6)
Attack range 150 Mov. speed N/A
Fenriq, The Guardian of Progress is a custom template champion in League of Legends. ==Abilities==
Blood-Stained Talons
Stone Skin

Fenriq's basic attacks heal allies within 200 range by a percentage of the damage dealt.

  • Heal Ratio: 4% / 8% / 12% / 16%

Guardian's Call
COST: 80 mana
COOLDOWN: 10 seconds

Active: Fenriq screeches, affecting units in a cone. Enemies are dealt magic damage and are slowed for 1.5 seconds, while allies receive an attack speed boost for 4 seconds.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+50% AP)
  • Movement Slow: 20% / 35% / 50% / 65% / 80%
  • Attack Speed: 10% / 30% / 50% / 70% / 90%

Divine Faith
COST: 70 mana
COOLDOWN: 18 / 16 / 14 / 12 / 6
Ground Slam

Active: Fenriq places a blessing on a target ally, protecting them from a single ability for 3 seconds. If an ability is blocked, the blessed ally is healed.

  • Heal: 70 / 130 / 190 / 250 / 310 (+70% AP)

Aggressive Dive
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 12 seconds
Bulwark

Active: Fenriq glides forward while raking the ground with her talons, dealing physical damage to all enemies hit while reducing their armor for 3 seconds.

  • Physical Damage: 90 / 140 / 190 / 240 / 290 (+60% BONUS AD)
  • Armor Reduction: 10% / 15% / 20% / 25% / 30%

Mounted Charge
COST: 100 mana
COOLDOWN: 180 / 160 / 140
Stand United

Active: Fenriq channels for 2 seconds before dashing to a target ally, taking them into the air with her for a maximum duration. The targeted ally can then left-click any location within range to begin their descent. After a 1.5 second delay, Fenriq lands, dealing physical damage and stunning all enemies hit. Fenriq and her ally then gain bonus movement speed for 5 seconds. The initial channel can be cancelled by taking damage from enemy champions.

  • Airborne Duration: 4 / 5 / 6 seconds
  • Physical Damage: 200 / 300 / 400 (+80% BONUS AD)
  • Stun Duration: .75 / 1.25 / 1.75 seconds
  • Bonus Movement Speed: 15% / 25% / 35%

==Theoretical Item Build==
Summoner's Rift
Starting Relic Shield item Health Potion item Warding Totem item
Essential Sightstone item Face of the Mountain item Zeke's Herald item
Offensive Hextech Gunblade item Ravenous Hydra item Iceborn Gauntlet item The Black Cleaver item
Defensive Locket of the Iron Solari item Randuin's Omen item Frozen Heart item Banshee's Veil item
Consumables Health Potion item Sight Ward item Elixir of Iron item

==Playstyle==Fenriq is an aggressive support in the form of a griffin that is encouraged to aid the front line rather than peeling for the back. During the early game, Fenriq is meant to play a defensive role, protecting her carry from poke while foiling any attempt to engage a fight. She offers little poke, but when a fight comes, she can dive in with Aggressive Dive followed by Guardian's Call to cripple the enemy team enough for her carry to freely attack, while throwing a Divine Faith on to protect them from any disables. As a last resort, Fenriq can use her ultimate to fly both of them to safety. Come mid-game, and Fenriq's playstyle changes to a more aggressive approach, singling out targets with her offensive abilities while still keeping close to her carry to peel their attackers away. In a late game teamfight, you're encouraged to use Mounted Charge to position an immobile ally into the enemy team to engage the fight. Thanks to her passive, Fenriq can support a fight simply by attacking, healing her nearby friends for every attack. Of course, when it's a poor choice to fight, Fenriq is still a perfectly capable defender, and can force pursuers to back off with a well placed Guardian's Call, which will slow them down enough for your team to gain ground, while following with Aggressive Dive to get to safety.  ==Comments== 

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