League of Legends Wiki

Comments6

Igetak, the Fundamentalists

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 483 (+79) Attack damage 54 (+2.7)
Health regen. 5.11 (+1.32%) Attack speed 0.66 (+2%)
Mana 310 (+70) Armor 21 (+2.8)
Mana regen. 1.85 (+0.89%) Magic resist. 30 (+1.6)
Attack range 500 Mov. speed N/A


Igandak, The Fundamentalists are a custom template champion in League of Legends.

Abilities

Twinned Nature

Seperate Forces: Ignis and Aquas are two seperate entities on the battlefield. Pressing the alt key will order the one you're not controlling to move and attack. If Ignis and Aquas are more than 3000 units apart, they each gain only half as much experience as they normally would. If Ignis and Aquas are more than 8000 units apart, the one you're not controlling will instantly blink to the one you are.


Together In Death: If one of the pair is killed, the other has 6 seconds to reach their corpse and begin a 2 second channel to revive them. If the channel is interrupted, or the living fundamentalist fails to reach his brethren in time, he dies as well. If a revival is successfully completed, the ability is put on cooldown for 5 minutes or until Igandak are killed and respawned.


Combustion/Riptide
RANGE: 700
COST: 60 Mana
COOLDOWN: 10 seconds

Active: As Ignis: Ignis launches a fireball in the target direction, dealing magic damage and marking an enemy with "Enflamed" for 6 seconds. If Combustion hits an enemy marked with "Drenched", the mark is triggered, stunning the enemy for 2 seconds, but will not apply "Enflamed".


Active: As Aquas: Aquas launches a waterball in the target direction, dealing magic damage and marking an enemy with "Drenched" for 6 seconds. If Riptide hits an enemy marked with "Enflamed", the mark is triggered, dealing bonus damage, but will not apply "Drenched".

  • Fireball Magic Damage: 60 / 105 / 150 / 195 / 240 (+40% AP)
  • Waterball Magic Damage: 60 / 105 / 150 / 195 / 240 (+40% AP)
  • Bonus Magic Damage: 40 / 50 / 60 / 70 / 80 (+30% AP)
  • Total Magic Damage: 100 / 155 / 210 / 265 / 320 (+70% AP)


Fire Pit/Water Pool
RANGE: 400
COST: 80 Mana
COOLDOWN: 20 seconds 
Ground Slam

Active: As Ignis: Ignis creates a spiralling vortex of heat in the target 400-unit radius for 8 seconds, dealing magic damage to enemies inside.


Active: As Aquas: Aquas creates a whirlpool in the target 400-unit radius for 8 seconds, slowing enemies inside.

  • Magic Damage Per Second: 40 / 50 / 60 / 70 / 80 (15% AP)
  • Maximum Magic Damage: 320 / 400 / 480 / 560 / 640 (120% AP)
  • Slow: 20% / 30% / 40% / 50% / 60%


Create Magma Elemental/Storm Elemental
COST: 90 Mana
COOLDOWN: 30 / 29 / 28 / 27 / 26 seconds
Bulwark

Active: As Ignis: Ignis summons a flaming entity for 16 seconds that attacks nearby enemies, prioritizing those inside of Ignis's Fire Pit. The Magma Elemental's basic attacks ignite enemies to deal bonus magic damage overtime for 4 seconds. If used on Aquas' Storm Elemental, the two combine to create a larger Perfect Elemental for 16 seconds, combining the properties of both while gaining bonus health and movement speed.


Active: As Aquas: Aquas summons a cloudy entity for 16 seconds that attacks nearby enemies, prioritizing those inside of Aquas's Water Pool. The Storm Elemental's basic attacks slow enemies for 2 seconds, decaying over the duration. If used on Ignis' Magma Elemental, the two combine to create a larger Perfect Elemental for 16 seconds, combining the properties of both while gaining bonus health and movement speed.

  • Elemental Health: 200 / 350 / 500 / 650 / 800
  • Basic Attack Magic Damage: 20 / 50 / 80 / 110 / 140 (15% AP)
  • Total Burn Damage: 40 / 60 / 80 / 100 / 120 (20% AP)
  • Slow: 10% / 15% / 20% / 25% / 30%


Switch Control
COST: 30 / 20 / 10 / 0 mana
COOLDOWN: 5 / 4 / 3 / 2 seconds
Stand United

Active: Switches between controlling Ignis and Aqua, gaining a new set of abilities. Whenever this ability is used, the cooldowns of both Fundamentalists' abilities are reduced by 1 second. This ability is automatically learned at Level 1.


Theoretical Item Build

Summoner's Rift
Starting Doran's Ring item Health Potion item Warding Totem item
Essential Morellonomicon item Athene's Unholy Grail item Item
Offensive Rabadon's Deathcap item Luden's Echo item Archangel's Staff item Rylai's Crystal Scepter item
Defensive Item Frozen Heart item Zhonya's Hourglass item Abyssal Scepter item
Consumables Health Potion item Sight Ward item Elixir of Sorcery item


Lore

Since the dawn of time, 2 forces kept each other in check, allowing the world to continue living in peace. Chaos and order. Hot and cold. Impulsiveness and cunning. All of these can be used to describe Ignis and Aquas, the two Fundamentalist forces that compose Igandak. Even though there couldn't be anything more different about them, the two beings continue to act and live as one, so that the world will never tip in the favor of one specific entity's beliefs. Able to manifest themselves into physical forms, Igandak appear all throughout Runeterra, contributing to the maintaining of balance in their owns ways. Ignis' purifying flames warms the homes of the innocent while at the same time burning the names of the guilty from history, while Aquas' melodic water fans the flames of all abundancies of heat, but can just as easily crash down on the earth in full force, washing away all who threaten to disturb the perfect balance. Regardless how they use their powers, Igandak's only purpose is to maintain perfect harmony between chaos and order, no matter what the cost may be.e

Also on Fandom

Random Wiki