Active: Salem hurls a grenade at target location for 5 seconds. The grenade creates a cloud of gas around it that poisons enemies inside, dealing magic damage over 3 seconds. If the grenade lands on a unit, it will attach itself to it, leaving a trail of poison behind it that lingers for 2 seconds.
Passive: Whenever Salem kills a unit, it leaves a puddle of acid that lingers for 2 seconds, dealing magic damage to enemies standing on it.
Active: Salem sprays a target area with a highly corrosive acid, dealing magic damage and reducing the armor of enemies hit by 40% for 3 seconds. The passive is disabled while this ability is on cooldown.
Active: Salem inflicts a target unit with a bone-weakening disease, slowing them for 5 seconds. If the afflicted unit travels 600 units after being afflicted, their bones are snapped from the fatigue, dealing magic damage and stunning them.
Active: Salem infects a target enemy with a deadly plague, dealing magic damage to them over 5 seconds. Enemies that come within 200 units of an enemy inflicted are infected with the plague as well. There is no limit to how many enemies can be given the plague.
Magic Damage per second: 75 / 125 / 175 (+25% AP)
Total Magic Damage: 375 / 625 / 875 (+75% AP)
==Theoretical Item Build==
==Lore== Salem is a mad alchemist from Zaun. He once made simple poisons or the occasional healing brew, but they say the toxins he was constantly surrounded by literally went to his head. He became obsessed with his poisons, to the point of complete insanity. Isolating himself from the Zaun population, Salem began concocting his ultimate creations, ones that would contaminate the streets of Valoran with his agonizing plague for good.