|(Innate): Whenever Josiah casts a spell, he gains AD and AP for 2 seconds equal to twice his current level. Subsequent casts stack and refresh this buff. The bonuses do not apply to the spell that triggered the ability.
|(Active): Josiah dashes to target location, dealing physical damage and applying a debuff that reduces armor and magic resist to enemies hit and applying a buff increasing movement and attack speed to allies hit, including himself. The buff and debuff both last 4 seconds. Further applications will only refresh the buff or debuff.
Damage: 15% AP and 60% AD / 30% AP and 70% AD / 45% AP and 80% AD / 60% AP and 90% AD / 75% AP and 100% AD +100
Armor/Magic Resist reduction: 2 / 4 / 6 / 8 / 10 %
Attack/Movement speed increase: 10 / 20 / 30 / 40 / 50 %
Cooldown: 24 / 23 / 22 / 21 / 20 seconds
|(Passive): Josiah's autoattacks deal bonus magic damage.
(Active): Josiah's next 5 autoattacks deal increased magic damage and apply a damage-over-time effect to enemies hit. (Activation magic damage replaces rather than is added to passive damage.)
Passive on-hit damage: 5% / 10% / 15% / 20% / 25% AP +20
Active on-hit damage: 20% / 40% / 60% / 80% / 100% AP +100
|(Active): Josiah issues forth as much flame as he can stand to summon without care for friend or foe, burning all surrounding units for magic damage equal to a percent of half his mana. When Burning Legionnaires cast this spell, they use 0.
Damage: 15% mana used / 30% mana used / 45% mana used / 60% mana used / 75% mana used +120
Cooldown: 24 / 22 / 20 / 18 / 16 / 14 seconds
|(Active): Creates a Burning Legionnaire at target location. Burning Legionnaires are copies of Josiah with stats equal to 10% of Josiah's. Burning Legionnaires follow all orders given to Josiah including spellcasts, and will copy most Summoner spells (Flash, Smite, Ghost, Cleanse, Teleport, Revive, and Barrier) and most buffs and debuffs (will not copy revival effects such as Guardian Angel's unique passive). At higher ranks, Burning Legion may be cast multiple times within the duration before going on cooldown.
||Casts before cooldown: 1 / 2 / 3|
Josiah was inspired almost wholly by this picture from Wizards of the Coast's upcoming Magic: the Gathering set Gatecrash.
As strict a society as Demacia is, it inevitably breeds rogues, though not all are of an unsavory sort. Meet Josiah, the Flaming Hand: He hid his magical prowess from his superiors, refusing to join Demacia’s summoners in favor of marching lockstep with its army. In battle, however, his talents were quickly made clear: He could empower himself with magical fires, roasting his enemies within their armor as he struck them. Eventually, however, his superior officers refused to tolerate his behavior any longer, and Josiah fled rather than face whatever judgment awaited him.
Not knowing where else to go, Josiah ran towards Noxus, hoping for a vainglorious death in battle against Demacia’s enemy. However, even this failed him; the first few patrols he encountered did not even approach a match for his flame-infused strength. With no other avenue left for his dying glory, he turned towards the League of Legends. Once there, he shed his allegiance to Demacia completely, working with some of the League’s artificers to design new armor for himself. Bearing purest white and blazing red, Josiah strides onto the Fields of Justice with pride as a free agent willing to aid all those spurned by the great city-states.
“A deserter is always a threat – Josiah more so than most.” -Garen Crownguard