Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|(Innate): After every 3 spell casts, ()'s next ability will gain bonus effects .
|(Active): ()'s releases a ball of mist that travels in a line slowing and damaging the first enemy it hits.
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 85 / 115 / 155 / 195 / 235 (+0.65 per ability power)
|(Active): () boost her movement speed and ignores unit collision for the next 5 seconds. Then the ability gains another activation, () sends out a spirit that can stun an enemy for 1.25 seconds.
Cost: 75 / 85 / 95 / 105 / 115
|(Passive): ()'s casts a spell that empowers an allied champion for 5 seconds. While active, their next three basic attacks deals damage and stuns the target for 0.25 seconds. (0.75 in total.)
Damage: 25 / 35 / 45 / 65 / 75 (+0.35 per ability power)
Souls of Protection
|(Active): () sends out souls that latches on allied champions and shield them for 5 seconds. Souls of Protection can be casted multiple times depending on the charges (Maximum of 3 charges.) Same targets cannot be shielded more than twice.
Shield Strength: 95 / 145 / 195 (+0.45 per ability power)
Cooldown: 60 / 50 / 30 seconds
Charges: 2 / 3 1